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This repository has been archived by the owner on Sep 1, 2021. It is now read-only.
Mikira Sora edited this page Jan 25, 2018
·
1 revision
(Game)Client synchronization component
Description
The synchronization of the Client class is to receive and send the message content to the program in the game.You can implement this class for taking a communication between ingame and live chat.
Client Class Methods/Members
Member Name
Type/Access
Description
Author
string get
Client Author Name
ClientName
string get
Client Name
EventBUs
BaseEventDispatcher<IClientEvent>
Client event trigger/receiver
NickName
string get; protected set
The unique name of the identity user (ID) that identifies the source of the game