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Releases: OtherworldBob/ManiacEditor

Maniac Editor - Positivity - v0.2.25.81 BETA

08 Sep 19:00
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This is a small release, despite the jump in version number. If you're using or tracking CarJem's GenerationsEdition fork, you should probably carry on doing so, the changes here are present in that fork also.

What's New?

The ini file that controls how objects are interpreted - that is, which objects have which properties/attributes - is now loaded from an external file. With any luck, this release resolves problems some of you had been having around a File Not Found error. It also means anyone can edit this file, and hopefully figure out what all the new stuff in the Pinball stage actually does.

You can now flip groups of entities as a cohesive block, as you would tiles. If you're flipping springs, the direction of the spring will also change, as a tile would change too. More to do here.

Maniac Editor - Positivity - v0.2.25.1 BETA

18 Jul 20:36
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Plus (It's a thing everyone is working on, I'm sure)

Here is the first release with some Plus support. It is able to open a v1.05 (that's Plus) data folder without crashing horribly.

Gotchas

Please expect there to be a few problems, and please do go ahead and report them - they may even get fixed if you're lucky!

Something to consider, Mania and Encore modes actually share files! So, if you change GHZ Encore Mode, then open up GHZ Mania Mode, you'll see the changes.

Vanilla, Pre-Plus (Negativity?)

Also, I haven't checked compatibility with vanilla/pre-Plus Mania (v1.04). If you're still modding vanilla Mania, consider using an earlier release.

Properties

We haven't been able to figure out all the new Properties on all of the new Objects/Entities within Plus yet. They'll still appear in Maniac, but they won't have friendly labels. By all means go ahead and try to figure out what they do. With any luck, we'll clear these up as time goes on.

Rename

You may notice there's a slight change of name. Quite a few people have helped out with this now, so it's about time I dropped my own name from the thing!

Maniac Editor - OtherworldBob Edition - v0.2.24.8 BETA

18 Jul 19:08
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This is the last build before starting to add Plus support. As such, if you don't have Plus (you're running v1.04 of the game), this is probably the one you want...at least for the moment.

Fixed

  • An entity rename bug.
  • A couple of entity loading issues that could cause a crash

Added

  • Can reload art without needing to reload a level (use if you make frequent edits to Gifs)
  • Can directly launch Mania into the level you're editing (could be very version specific, probably won't work with Plus!)

Maniac Editor - OtherworldBob Edition - v0.2.23.9 BETA

04 May 18:54
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Fixed

  • Crash when a Player entity had an invalid value set.
  • Error message when cancelling out the Select Data Directory dialog box.
  • Entity rendering crash if you used the "Browse" option to open a Scene file, rather than selecting a Scene from the tree-view.

As is traditional with software development, having fixed three things, somewhere between three and six other previously working things will now break.

Maniac Editor - OtherworldBob Edition - v0.2.23.8 BETA

01 May 18:22
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Update: Looks like there are a couple of issues with this one. Bug fix before long! If you hit problems, please try a previous version.

This new release contains changes contributed by SuperSonic16 to get many entities rendering right in the Editor. No more guessing where those rings (and many other things) are actually going to appear! Many thanks to him.

Added

Data Directories

  • Recent Data Directory list. The last 10 Data directories that you've opened are listed under the File menu. You can switch between them without needing to close and re-open the application. (#8)
  • Open Data Directory option. Also under the File menu, you can browse to and open a new Data directory at any time, without restarting the application. This route also avoids the informative pop-up. You know the one I mean! (#12)
  • Your current Data Directory is now also displayed in the Status Bar at the bottom of the main window.

Layers

  • Further layer scrolling attributes are exposed. You can now configure horizontal scrolling rules.
  • Some of the older exposed values have had their textual descriptions updated. Hopefully we got them right this time!
  • Other inputs now allow negative numbers to be used. (#13)

The Same

  • You can never have too many backups.

Maniac Editor - OtherworldBob Edition - v0.2.21.5 BETA

19 Jan 22:03
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Bug fixes around file handling.
File Not Found, and Read Only errors should now generate unfriendly error messages, rather than unfriendly crashes.
Browsing for individual Scene files should now work more reliably when straying outside your main "Data" folder too.

Maniac Editor - OtherworldBob Edition - v0.2.21.3 BETA

01 Jan 11:28
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Add support for reordering, adding and deleting layers. You need to be very careful about deleting layers. The game expects some of them to exist (like the "Move" layer in HCZ Act 1), and will crash if delete them.

You can now also change some of the magical values associated with each layer. I don't know what they do, maybe you can figure them out!

Added an Export function that dumps all layers of a scene to individual image files.

Is one of your New Year Resolutions to take regular backups before playing with dangerous new features? It should be.

Maniac Editor - OtherworldBob Edition - v0.2.20.2 BETA

06 Dec 19:41
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Added the ability to resize layers - be careful with this, the game will crash if you make your levels too large.
Also added feature for importing sounds between levels. Use this in conjunction with the importing object feature to make functioning, and audible, breakable walls in other levels.

Fixed a problem opening the entity list in Studiopolis, and you can now edit the SpinSign entities within.

Added a quick and simple About Box.

As ever: save frequently, backup often.

Maniac Editor - OtherworldBob Edition - v0.2.19.2 BETA

25 Nov 11:55
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Added support for editing background layers; spawning object entities within levels without copying others; preliminary support for importing objects between levels; flipping multiple tiles as a single cohesive block; plus a couple of other bits and pieces.

Save often, backup frequently.