Idk. its two new fonts. One is grafitti style, the other is stencil style. Only afterwards did i discover that ACE_Stencil
is a thing.
shaffilastri
VTKSSMASH
#(rgb,512,512,3)text(0,0,"VTKSSMASH",0.3,"#0000ff7f","#ff0000","VTKSSMASH")
#(rgb,512,512,3)text(0,0,"shaffilastri",0.3,"#0000ff7f","#ff0000","shaffilastri")
#(rgb,512,512,3)text(1,1,"VTKSSMASH",0.25,"#00000000","#690000","No Shooting\nduring\nBriefing\nor Debrief")
if !(isNil "texture_01") then {
private _texture = switch (player getVariable ["interpreter", false]) do {
case true: { '#(rgb,512,512,3)text(0,0,"shaffilastri",0.3,"#00000000","#690000","they poisioned us")' };
case false: { '#(rgb,512,512,3)text(0,0,"shaffilastri",0.3,"#00000000","#690000","dsenyto us pihoie")' };
};
texture_01 setObjectTexture [0, _texture];
};
[ {
_scrambled = [
"Stprupo eht AIFS",
"eW igbrn aeepc",
"eW ingrb ltiytisba",
"",
"ejectR UAN",
"ltasiatpiC gpis"
];
_text = [
"Support the SFIA",
"We bring peace",
"We bring stability",
"",
"Reject UNA",
"Capitalist pigs"
];
_isTerp = player getVariable ["interpreter", false];
_text = switch (_isTerp) do {
case true: { _text joinString "\n"; };
case false: { _rand joinString "\n"; };
};
_prodText = format ['#(rgb,512,512,3)text(1,1,"VTKSSMASH",0.1,"#ffcc5f","#690000",%1)', _text];
[_this#0, _prodText, _text] call BIS_fnc_initInspectable;
} , [this], 10] call CBA_fnc_waitAndExecute;