Skip to content

Latest commit

 

History

History
67 lines (46 loc) · 1.76 KB

readme.md

File metadata and controls

67 lines (46 loc) · 1.76 KB

Fonts

Idk. its two new fonts. One is grafitti style, the other is stencil style. Only afterwards did i discover that ACE_Stencil is a thing.

alt text

  • shaffilastri
  • VTKSSMASH

#(rgb,512,512,3)text(0,0,"VTKSSMASH",0.3,"#0000ff7f","#ff0000","VTKSSMASH")

#(rgb,512,512,3)text(0,0,"shaffilastri",0.3,"#0000ff7f","#ff0000","shaffilastri")

#(rgb,512,512,3)text(1,1,"VTKSSMASH",0.25,"#00000000","#690000","No Shooting\nduring\nBriefing\nor Debrief")

Magic of procedural textures

if !(isNil "texture_01") then {
    private _texture = switch (player getVariable ["interpreter", false]) do { 
        case true: { '#(rgb,512,512,3)text(0,0,"shaffilastri",0.3,"#00000000","#690000","they poisioned us")' }; 
        case false: { '#(rgb,512,512,3)text(0,0,"shaffilastri",0.3,"#00000000","#690000","dsenyto us pihoie")' }; 
    }; 

    texture_01 setObjectTexture [0, _texture]; 
};
[ { 
    
    _scrambled = [ 
        "Stprupo eht AIFS", 
        "eW igbrn aeepc", 
        "eW ingrb ltiytisba", 
        "", 
        "ejectR UAN", 
        "ltasiatpiC gpis" 
    ]; 

    _text = [ 
        "Support the SFIA", 
        "We bring peace", 
        "We bring stability", 
        "", 
        "Reject UNA", 
        "Capitalist pigs" 
    ]; 

    _isTerp = player getVariable ["interpreter", false];

    _text = switch (_isTerp) do {
        case true:  { _text joinString "\n"; };
        case false: { _rand joinString "\n"; };
    };

    _prodText = format ['#(rgb,512,512,3)text(1,1,"VTKSSMASH",0.1,"#ffcc5f","#690000",%1)', _text]; 
    [_this#0, _prodText, _text] call BIS_fnc_initInspectable; 

 } , [this], 10] call CBA_fnc_waitAndExecute;