Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[BUG]: Final Fantasy X Unsynchronized Cutscene Audio #11944

Open
vcx33 opened this issue Oct 24, 2024 · 0 comments
Open

[BUG]: Final Fantasy X Unsynchronized Cutscene Audio #11944

vcx33 opened this issue Oct 24, 2024 · 0 comments
Labels

Comments

@vcx33
Copy link
Contributor

vcx33 commented Oct 24, 2024

Describe the Bug

During the cutscene where the party confronts Seymour in Macalania Temple, the audio goes out of sync after some time, particularly after Seymour says "What a pity" and raises his arm, and when Yuna brandishes her staff.

EE and VU FPU rounding and clamping does nothing.

This happens on all versions of the game, and has likely been around since the very first version of PCSX2.

PS2: https://youtu.be/KLsMfrrWXFc&t=570

PCSX2: https://youtu.be/qpu0qlcxsdc&t=23917

This issue is similar to: #3340

Reproduction Steps

Reach Macalania Temple and trigger the cutscene

PCSX2 Revision

2.1.226

@vcx33 vcx33 added the Bug label Oct 24, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

1 participant