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Pull requests: PCSX2/pcsx2
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GSDumpFile::ReadFile
prealloc
First Time Contribution
GS
Hold Merge
#12012
opened Nov 16, 2024 by
JustinBraben
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[Soft-Float] - Initial Interpreter Implementation of Ps2's floating point unit specification
Build | Project System
First Time Contribution
GUI/Qt
Vector Units
#12001
opened Nov 12, 2024 by
GitHubProUser67
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DEV9: Support NdisMediumIP/DLT_RAW adapters with pcap
Build | Project System
DEV9
#11997
opened Nov 11, 2024 by
TheLastRar
•
Draft
USB: Further troubleshooting of FFB "loss of detail" issues
USB
#11985
opened Nov 6, 2024 by
badfontkeming
•
Draft
GameDB: Champions of Norrath & Champions: Return to Arms (PAL)
GameDB
#11976
opened Nov 3, 2024 by
Dreadmoth
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Shaderc: Make non-semantic debug optional
Build | Project System
GS: Vulkan
GS
GUI/Qt
Hold Merge
Translations
#11861
opened Oct 1, 2024 by
kamfretoz
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[WIP] GS/HW: Initial work implementing RT in RT support
GS: Hardware
GS: Texture Cache
GS: Vulkan
GS
#11461
opened Jun 25, 2024 by
refractionpcsx2
•
Draft
VU: Expand IBit hack to work for immediates on several instructions
GameDB
Hold Merge
Vector Units
#11117
opened Apr 21, 2024 by
refractionpcsx2
•
Draft
Qt: Fix controller type combo box width
GUI/Qt
Hold Merge
#10715
opened Jan 25, 2024 by
TellowKrinkle
•
Draft
GS/HW: Improve Round Sprite upscaling fix to cause less problems [TEST]
GS: Hardware
GS
Hold Merge
#10278
opened Nov 15, 2023 by
refractionpcsx2
•
Draft
WIP: GS: Add Pre-Round Sprite hack
GS
GUI/Qt
Hold Merge
#6553
opened Jun 30, 2022 by
refractionpcsx2
•
Draft
GS: Support upscaled region repeat
GS: Hardware
GS
Needs Rebase
#5853
opened Apr 11, 2022 by
TellowKrinkle
•
Draft
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What’s not been updated in a month: updated:<2024-10-24.