Links to AIIDE (Artificial Intelligence in Interactive Digital Entertainment) papers with "Planning" in their title.
Path-planning papers not included.
Edited by Michael Young and John Laird
182 pp., references, index, illus.
ISBN 978-1-57735-235-8
Agent Architecture Considerations for Real-Time Planning in Games
Jeff Orkin.
Increasing Replayability with Deliberative and Reactive Planning
Michael van Lent, Mark O. Riedl, Paul Carpenter, Ryan McAlinden, and Paul Brobst.
Edited by John Laird and Jonathan Schaeffer
172 pp., references, index, illus.
ISBN 978-1-57735-280-8
Building Robust Planning and Exection Systems for Virtual Worlds
Don Dini, Michael Van Lent, Paul Carpenter, Kumar Iyer.
Edited by Jonathan Schaeffer and Michael Mateas
172 pp., references, index, illus.
ISBN 978-1-57735-325-6
SquadSmart: Hierarchical Planning and Coordinated Plan Execution for Squads of Characters
Peter Gorniak, Ian Davis.
Improving Narrative Consistency in Planning-Based Interactive Storytelling
Leandro Motta Barros, Soraia Raupp Musse.
Edited by Michael Mateas and Chris Darken
248 pp., references, index, illus.
ISBN 978-1-57735-391-1
Offline Planning with Hierarchical Task Networks in Video Games
John-Paul Kelly, Adi Botea, Sven Koenig.
Edited by Christian J. Darken and G. Michael Youngblood
216 pp., references, index, illus.
ISBN 978-1-57735-431-4
Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains
Steven P. Cash, R. Michael Young.
A Real-Time PDDL-based Planning Component for Video Games
Olivier Bartheye, Éric Jacopin.
Edited by G. Michael Youngblood and Vadim Bulitko
248 pp., references, index, illus.
ISBN 978-1-57735-478-9
An Offline Planning Approach to Game Plotline Adaptation
Boyang Li, Mark Riedl.
Edited by Vadim Bulitko and Mark Riedl
240 pp., references, index, illus.
ISBN 978-1-57735-539-7
CAPIR: Collaborative Action Planning with Intention Recognition
Truong-Huy Dinh Nguyen, David Hsu, Wee-Sun Lee, Tze-Yun Leong, Leslie Pack Kaelbling, Tomas Lozano-Perez, Andrew Haydn Grant.
Edited by Mark Riedl and Gita Sukthankar
220 pp., references, index, illus.
ISBN 978-1-57735-582-3
POMCoP: Belief Space Planning for Sidekicks in Cooperative Games
Owen Macindoe, Leslie Pack Kaelbling, Tomás Lozano-Pérez.
Planning Is the Game: Action Planning as a Design Tool and Game Mechanism
Rudolf Kadlec, Csaba Toth, Martin Cerny, Roman Bartak, Cyril Brom.
Telling Interactive Player-specific Stories and Planning for It: ASD + PaSSAGE = PAST
Alejandro Jose Ramirez, Vadim Bulitko.
Edited by Gita Sukthankar and Ian Horswill
250 pp., references, index, illus.
ISBN 978-1-57735-607-3
Evaluating Planning-Based Experience Managers for Agency and Fun in Text-Based Interactive Narrative
Alejandro Jose Ramirez, Vadim Bulitko, Marcia Spetch.
Paulo Abelha, Vinicius Gottin, Angelo Ciarlini, Eric Araujo, Antonio Furtado, Bruno Feijo, Fabio Silva, Cesar Pozzer.
Automated Generation of Diverse NPC-Controlling FSMs Using Nondeterministic Planning Techniques
Alexandra Coman, Hector Munoz-Avila.
Edited by Ian Horswill and Arnav Jhala
232 pp., references, index, illus.
ISBN 978-1-57735-681-3
Game AI Planning Analytics: The Case of Three First-Person Shooters
Éric Jacopin.
Jonathan Rowe, Bradford Mott, James Lester.
Edited by Arnav Jhala and Nathan Sturtevant
254 pp., references, index, illus.
ISBN 978-1-57735-740-7
Width-Based Planning for General Video-Game Playing
Tomas Geffner, Hector Geffner.
Edited by Nathan Sturtevant and Brian Magerko
283 pp., references, index, illus.
ISBN 978-1-57735-772-8
Fast and Diverse Narrative Planning through Novelty Pruning
Rachelyn Farrell, Stephen G. Ware.
Building Helpful Virtual Agents Using Plan Recognition and Planning
Christopher Geib, Janith Weerasinghe, Sergey Matskevich, Pavan Kantharaju, Bart Craenen, Ronald P. A. Petrick.
Edited by Brian Magerko and James Rowe
336 pp., references, index, illus.
ISBN 978-1-57735-791-9
A Possible Worlds Model of Belief for State-Space Narrative Planning
Alireza Shirvani, Stephen G. Ware, Rachelyn Farrell.
Causal Link Semantics for Narrative Planning Using Numeric Fluents
Rachelyn Farrell, Stephen G. Ware.
Merits of Hierarchical Story and Discourse Planning with Merged Languages
David R. Winer, R. Michael Young.
Edited by Jonathan Rowe and Gillian Smith
320 pp., references, index, illus.
ISBN 978-1-57735-804-6
Xenija Neufeld, Sanaz Mostaghim, Sandy Brand.
Leveraging Cognitive Models in Planning to Assist Narrative Authoring
Rushit Sanghrajka.
Edited by Gillian Smith and Levi Lelis
258 pp., references, index, illus.
ISBN 978-1-57735-819-0
Analysis of Statistical Forward Planning Methods in Pommerman
Diego Perez-Liebana, Raluca D. Gaina, Olve Drageset, Ercüment İlhan, Martin Balla, Simon M. Lucas.
Edited by Levi Lelis and David Thue
360 pp., references, index, illus.
Narrative Planning for Belief and Intention Recognition
Rachelyn Farrell, Stephen G. Ware
A Formalization of Emotional Planning for Strong-Story Systems
Alireza Shirvani, Stephen G. Ware
PAIndemic: A Planning Agent for Pandemic
Pablo Sauma-Chacón, Markus Eger