Add disguise check and fix nicked user bug #1375
Merged
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This PR introduces a new method to the
Integration
class that determines if a player is disguised (either vanished or nicked). Additionally, it addresses a minor bug where nicked users were not correctly hidden from the multiplayer server list ping.I reviewed all instances where
Integration#isVanished
is used, and only the one fixed below needed to be changed. If you think there are other places where this check should be applied, please let me know 👍 Otherwise, this should be ready to go.