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1.2 Part Configuration
SuicidalInsanity edited this page Nov 1, 2021
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ModuleWeapon | ||
---|---|---|
airDetontation | bool | |
airDetonationTiming | bool | |
maxAirDetonationRange | ||
defaultDetonationRange | VAB Set range | |
proximityDetonation | bool | |
ammoName | Resource Name | |
bulletType | Maps to Bullet Config | |
bulletDrop | Fired bullet obeys rules for drag and gravity and flies a ballistic path, Very evident in large caliber marine type turrets | bool |
bulletDmgMult | Multiplier to adjust damage per Weapon .This allows for turrets and weapons of the same caliber .sharing a single bullet type, to be configured to deal very different levels of damage, perhaps to reflect different historical time periods | float |
maxHeat | Maximum heat of weapon before shutdown | |
heatPerShot | Heat imparted to weapon by shell firing | |
heatLoss | Heat radiated/lost by the weapon in use | |
shellScale | Used to determine visible ejected shell scale, only needed in a cfg if a shellEject transform has been fitted in unity | |
hasRecoil | Determines if the craft will affected by the recoil of the mounted weapon, default is true, however there are certain cases in which heavy recoil is to be avoided , aircraft cannons for example | bool |
recoilReduction | multiplier to reduce recoil | |
maxDeviation | Error percentage of degree per meter 0.20 to 0.35 would be accurate and appropriate for small caliber modern weapons. Artillery should use a range between 0.34 and 0.45 with the lower end of the scale being for modern weapons and the upper for WW2 type turrets | |
onlyFireRange | ||
maxEffectiveDistance | Being the distance at which the shell causes most damage or penetrates furthest | |
maxTargetingRange | Often exceeds Max effective by a couple of KM in the case of turreted weapons | |
turretID | ||
weaponType | ||
cannon | ||
ballistic | ||
laser |
MissileLauncher / MissileBase | ||
---|---|---|
missileType | ||
missile | ||
bomb | ||
torpedo | Only Targets SLW(Surface/Splashed or underwater) | |
depthcharge | Only Targets SLW(Surface/Splashed or underwater) | |
homingType | ||
AAMLead | ||
AAMPure | ||
AGM | ||
AGMBallistic | ||
Cruise | ||
BeamRiding | ||
targetingType | ||
Radar | ||
Heat | ||
Laser | not available for Terminal | |
gps | not available for Terminal | |
antirad | ||
terminalGuidanceType | Same as above targeting types, used in final phase of flight | |
terminalManeuvering | true/false | triggers terminalGuidanceType |
activeRadarRange | ||
maxOffBoresight | ||
lockedSensorFOV | ||
thrust | Boost thrust | |
cruiseThrust | ||
cruiseDelay | introduces pause between boost cycle end and cruise cycle start | |
cruiseAltitude | ||
boostTime | ||
maxTorque | Maximum turning torque available | |
maxAoA | Maximum angle of attack of any turn | |
decoupleSpeed | Speed at which missile is ejected from launcher | |
maxTurnRateDPS | Maximum turn rate limited by MAX AOA | |
blastRadius | deprecated except in case of rockets | |
blastPower | deprecated except in case of rockets | |
agmDescentRatio | ||
radarLOAL | Radar Lock After Launch | |
DetonationDistance | Detonates missile before impact, 0 overrides check |
ModuleRadar | ||
---|---|---|
scanRotationSpeed | ||
showDirectionWhileScan | ||
minSignalThreshold | ||
canLock | ||
canRecieveData | ||
canTrackWhileScan | ||
rwrThreatType | ||
SAM = 0 | ||
Fighter = 1 | ||
AWACS = 2 | ||
MissileLaunch = 3 | ||
MissileLock = 4 | ||
Detection = 5 | ||
Sonar = 6 | ||
Torpedo = 7 | ||
Also see page "Radar configuration (NEW)" for more detailed information about the upcoming new radar system. |