-
-
Notifications
You must be signed in to change notification settings - Fork 627
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
A couple of fixes for handling of secure chat #1366
Merged
Merged
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
SessionCommandHandler is only constructed for >= 1.19.3.
powercasgamer
suggested changes
Jul 3, 2024
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
minor import nitpick
.../main/java/com/velocitypowered/proxy/protocol/packet/chat/session/SessionCommandHandler.java
Outdated
Show resolved
Hide resolved
.../java/com/velocitypowered/proxy/protocol/packet/chat/session/SessionPlayerCommandPacket.java
Outdated
Show resolved
Hide resolved
...java/com/velocitypowered/proxy/protocol/packet/chat/session/UnsignedPlayerCommandPacket.java
Outdated
Show resolved
Hide resolved
This would fail down the line anyway due to inconsistent chat state (if holding a 'last seen' update)
This is hardly useful in the case of signed player chat messages, as these fundamentally cannot be spoofed or modified - however, for any unsigned input (particularly commands without any signed arguments), 'last seen' updates are still required and should be passed through in a consistent state.
The Vanilla client will send 'last seen' even if the message is not signed, so this is much stricter than it needs to be. This should allow commands without any signed arguments to be modified/consumed by the proxy.
kashike
approved these changes
Jul 5, 2024
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This PR addresses a couple of issues in the implementation of secure chat handling in Velocity:
Most of the diff is refactoring
ChatQueue
to be able to capture the state that we need - recommend to review commit-by-commit.This potentially resolves some cases of #1127 - but it's hard to say given possible interaction from other plugins and servers, and would need to get some specific testing on that. However, from personal experience running these patches on a 1.20.4 server over a few months - we haven't been able to reproduce any issues. 🙂
Thanks!