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1.4.5
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cagelight committed Jan 8, 2020
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660 changes: 323 additions & 337 deletions GameInfo.php
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1,342 changes: 756 additions & 586 deletions ParaFunc.php
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21 changes: 18 additions & 3 deletions README.html
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Expand Up @@ -178,11 +178,11 @@ <h2>
********************************************************
</h2>

<h3>Title: ParaTracker 1.4.4</h3>
<h3>Title: ParaTracker 1.4.5</h3>

<h3>Authors: Parabolic Mind - <span class="green">NA</span><span class="pink">B6</span><span class="blue">22</span>, <span class="blue">Phazmatis</span>, <span class="red">Cagelight</span></h3>

<h3>Date released: 02/23/2018</h3>
<h3>TBA</h3>

<p class="italic">Click on a category below to expand it</p>

Expand Down Expand Up @@ -283,7 +283,7 @@ <h3>LEVELSHOTS:</h3>
So, if you were adding levelshots for <span class="blue">Jedi Academy</span>, you would put them in:<br />
<span class="red">/images/levelshots/jedi academy</span></p>

<p>Levelshots can be <span class="green">.png</span>, <span class="green">.jpg</span> or <span class="green">.gif</span> (And yes, you can animate the .gifs). ParaTracker will look for <span class="green">PNG</span> first, <span class="green">JPG</span> second, and <span class="green">GIF</span> last, and use whichever one it finds first.</p>
<p>Levelshots can be <span class="green">.webp</span>, <span class="green">.png</span>, <span class="green">.jpg</span> or <span class="green">.gif</span> (And yes, you can animate the .gifs). ParaTracker will look for <span class="green">WEBP</span> first, <span class="green">PNG</span> second, <span class="green">JPG</span> third, and <span class="green">GIF</span> last> Whichever file is found first is the one that will be used.</p>
<p>If you only have one levelshot, you can just name it after the map name, and ParaTracker will find it.<br />
If you have more than one levelshot, add a <span class="green">_1</span> to the end of the filename of the first one, <span class="green">_2</span> to the end of the second one, and so on.<br />
So, if you have 3 PNG levelshots for <span class="green">mp</span><span class="red">/ffa3</span> in <span class="blue">Jedi Academy</span>, you would name them:<br />
Expand Down Expand Up @@ -325,6 +325,21 @@ <h3>CHANGELOG:</h3>
</div>
<div id="changelog" class="hidden">

<p>
<span class="date">1/7/2020</span><br />Released ParaTracker 1.4.5
</p>
<p>
&bull; Added culling to the database to prevent the system from bogging down over time.<br />
&bull; Fixed a bug in analytics that broke the UI.<br />
&bull; Fixed a bug in levelshot cleanup that prevented the clearing of fulfilled requests.<br />
&bull; Added support for Medal of Honor: Allied Assault, and Medal of Honor: Pacific Assault.<br /><span style="font-size:8pt;">Unfortunately, support for Nexuiz Classic had to be dropped for this to happen, due to a chr(02) character that Medal of Honor expects in the getstatus query. Also, RCon may not work in MoH games, but I have no way to test it.</span><br />
&bull; Improved game detection.<br />
&bull; Changed the "Missing Levelshot" image to also include a link to mapreq, where users can submit their own levelshots. The form is pre-filled with the game name and BSP name.<br />
&bull; Added WEBP support for levelshots.<br />
&bull; Cleaned up and improved the levelshot finding function.<br />
&bull; Various bug fixes.<br />
</p>

<p>
<span class="date">10/21/2018</span><br />Released ParaTracker 1.4.4
</p>
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81 changes: 69 additions & 12 deletions css/ParaStyle.css
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Expand Up @@ -262,7 +262,7 @@ width: 95vw;
.dynamicConfigPageStyle
{
text-align: center;
font-size: 12pt;
font-size: 11pt;
font-family: monospace;
color: #EEEEEE;
}
Expand All @@ -276,6 +276,12 @@ color: #FFE;
background: linear-gradient(to right, #300, #211, #300, #211, #300, #211, #300, #211, #300, #211, #300, #211, #300);
}

/* This class sets up the toplayerfade element for the mapreq message in case of missing levelshots */
.mapreqTextPlacement
{
text-align: center;
}

.mapReqFrame
{
margin: 0 auto;
Expand Down Expand Up @@ -690,7 +696,7 @@ BITVALUE CALCULATOR CLASSES


#bitflags_top {
width: 800px;
width: 940px;
height: 640px;
display: flex;
flex-direction: column;
Expand All @@ -700,10 +706,9 @@ BITVALUE CALCULATOR CLASSES

#bitflags_tabdisplay {
flex: 0 0 auto;
height: 40px;
display: flex;
flex-direction: row;
padding: 0px 4px 0px 4px;
padding: 2px 4px 0px 4px;
font-size: 12px;
background: linear-gradient(#000, #000, #333);
}
Expand Down Expand Up @@ -743,24 +748,23 @@ BITVALUE CALCULATOR CLASSES

.game_tab {
flex: 0 1 auto;
margin: 4px 4px 0px 4px;
padding-left: 4px;
padding-right: 4px;
margin: 2px 2px 0px 2px;
/* overflow: hidden; */
padding-left: 1px;
padding-right: 1px;
padding-top: 4px;
padding-bottom: 4px;
overflow: hidden;
line-height: 11pt;
vertical-align: middle;
border-top-left-radius: 10px;
border-top-right-radius: 10px;
color: #FFF;
font-weight: bold;
font-weight: bold;
text-shadow: -1px 1px #000000;
font-size: 10pt;
font-size: 8pt;
user-select: none;
cursor: pointer;
opacity: .6;
opacity: .75;
}

.game_tab:hover {
Expand All @@ -772,7 +776,7 @@ BITVALUE CALCULATOR CLASSES
.game_tab_selected {
opacity: 1;
color: #FFF;
font-size: 11pt;
font-size: 9pt;
}

.game_tab_selected:hover {
Expand All @@ -788,6 +792,7 @@ BITVALUE CALCULATOR CLASSES

.bitflags_container_top {
flex: 1 1 auto;
height: 0px;
display: flex;
flex-direction: column;
flex-wrap: wrap;
Expand Down Expand Up @@ -883,6 +888,7 @@ BITVALUE CALCULATOR CLASSES
{
text-align: center;
width: 100%;
user-select: none;
}

.bitflags_container_bitvalue_label:hover {
Expand All @@ -905,6 +911,20 @@ BITVALUE CALCULATOR CLASSES
border-bottom-width: 0px;
}

.game_medalofhonoralliedassault
{
background: linear-gradient(to right, #696, #ACA, #696);
border: 1px solid #038;
border-bottom-width: 0px;
}

.game_medalofhonorpacificassault
{
background: linear-gradient(to right, #669, #AAC, #669);
border: 1px solid #038;
border-bottom-width: 0px;
}

.game_openarena
{
background: linear-gradient(to right, #544, #F77, #544);
Expand Down Expand Up @@ -933,6 +953,13 @@ BITVALUE CALCULATOR CLASSES
border-bottom-width: 0px;
}

.game_tremulous
{
background: linear-gradient(to right, #060, #3F6, #060);
border: 1px solid #090;
border-bottom-width: 0px;
}

.game_urbanterror
{
background: linear-gradient(to right, #090999, #4CD, #090999);
Expand All @@ -954,6 +981,13 @@ BITVALUE CALCULATOR CLASSES
border-bottom-width: 0px;
}

.game_worldofpadman
{
background: linear-gradient(to right, #44F, #3C3, #44F);
border: 1px solid #F66;
border-bottom-width: 0px;
}

.alphabetizeLabel
{
display: inline-block;
Expand Down Expand Up @@ -1034,9 +1068,15 @@ THE FOLLOWING CLASSES ARE FOR THE SUPPORTED GAMES LIST
*/


.fiftyPercentWidth:hover
{
text-shadow: -1px 1px 1px #999;
}

.fiftyPercentWidth
{
width: 50%;
font-size: 10pt;
}

.callofduty
Expand Down Expand Up @@ -1075,6 +1115,18 @@ THE FOLLOWING CLASSES ARE FOR THE SUPPORTED GAMES LIST
font-weight: bold;
}

.medalofhonoralliedassault
{
color: #ACA;
font-weight: bold;
}

.medalofhonorpacificassault
{
color: #AAC;
font-weight: bold;
}

.nexuizclassic
{
color: #7AC;
Expand Down Expand Up @@ -1133,6 +1185,11 @@ THE FOLLOWING CLASSES ARE FOR THE SUPPORTED GAMES LIST
color: #F73;
}

.worldofpadman
{
color: #66F;
}

.xonotic
{
color: #0CF;
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