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Decrease megafauna melee attack delay after ability #28547

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kyunkyunkyun
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What Does This PR Do

Changes megafauna melee attack delay from dynamic (1-8 seconds) to static (0.25 seconds). This is only used after performing an ability (Ash drake swoops, bubblegum charges etc.)

Why It's Good For The Game

A delay of 8 seconds resulted in Ash Drake being harmless after his swoop, and you could just stand next to him for this amount of time. He couldn't do anything except of chasing you.

This will make megafauna a little bit more "active", so they won't just do nothing and receive hit by hit from miners.

This might sound like a huge change, but it's not really. You are still able to hit fauna while they perform the ability attack, so there is not much of a change in "difficulty". It's just about megafauna being not that stupid.

The only thing i was unable to fix - Ash Drake, after his swoop, stays for around 1-2 seconds and does nothing. No idea how to fix it. But it's still less than 8 seconds, so that is an improvement for sure.

Testing

Tested on downstream for a week. Not a single issue so far.


Declaration

  • I confirm that I either do not require pre-approval for this PR, or I have obtained such approval and have included a screenshot to demonstrate this below.

Changelog

🆑
tweak: Dynamic (1-8 seconds) melee attack delay for megafauna is now static (2.5 deciseconds).
/:cl:

@ParadiseSS13-Bot ParadiseSS13-Bot added -Status: Awaiting type assignment This PR is waiting for its type to be assigned internally -Status: Awaiting approval This PR is waiting for approval internally -Status: Awaiting review This PR is awaiting review from the review team and removed -Status: Awaiting type assignment This PR is waiting for its type to be assigned internally -Status: Awaiting approval This PR is waiting for approval internally labels Feb 27, 2025
@Stoniest
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Stoniest commented Mar 2, 2025

1-8 to 0.25 seconds might be a bit much, maybe 0.75 or 1 second should be fine, unless there is some kind of justification for doing this that ya left out?

@kyunkyunkyun
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1-8 to 0.25 seconds might be a bit much, maybe 0.75 or 1 second should be fine, unless there is some kind of justification for doing this that ya left out?

A value of 0.25 is taken from TG and it suits just fine for paradise as well. It gives you enough time to land a hit, if you are quick enough.

For example, Bubblegum right now has a delay of 1.5 after his charges, and you ALWAYS able to hit him and receive no damage, what makes him the easiest megafauna to kill with no self healing, despite that his drop is literally the strongest.

Drake has 8 seconds delay after his swoop, and it makes him just do nothing but stare at his opponent for these 8 seconds, miner is able to land 4 crusher hits with this delay and receive no damage as well.

With 0.25 seconds megafauna is finally able to attack you, otherwise it's not. And to notice, all megafauna is still pretty much on the same lvl of difficulty, so you still able to kill Bubblegum with no healing, it just will become a bit more challenging.

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3 participants