Decrease megafauna melee attack delay after ability #28547
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What Does This PR Do
Changes megafauna melee attack delay from dynamic (1-8 seconds) to static (0.25 seconds). This is only used after performing an ability (Ash drake swoops, bubblegum charges etc.)
Why It's Good For The Game
A delay of 8 seconds resulted in Ash Drake being harmless after his swoop, and you could just stand next to him for this amount of time. He couldn't do anything except of chasing you.
This will make megafauna a little bit more "active", so they won't just do nothing and receive hit by hit from miners.
This might sound like a huge change, but it's not really. You are still able to hit fauna while they perform the ability attack, so there is not much of a change in "difficulty". It's just about megafauna being not that stupid.
The only thing i was unable to fix - Ash Drake, after his swoop, stays for around 1-2 seconds and does nothing. No idea how to fix it. But it's still less than 8 seconds, so that is an improvement for sure.
Testing
Tested on downstream for a week. Not a single issue so far.
Declaration
Changelog
🆑
tweak: Dynamic (1-8 seconds) melee attack delay for megafauna is now static (2.5 deciseconds).
/:cl: