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Vic2 To HoI3: Factions

Idhrendur edited this page Aug 19, 2015 · 4 revisions

##Manual Selection This is the most straightforward way of setting the factions. The first country in each group will be the faction leader, and any additional countries listed will also be faction members.

##Automatic Selection The Great Power countries are searched through, and the first that has the correct government and ideology is made faction leader. Thereafter, all countries that match the criteria and are allied to the faction leader are added to the faction.

Faction Governments Ideologies
Axis National Socialism National Socialist
Fascist Republic Fascistic
Germanic Fascist Republic Paternal Autocrat
Right Wing Republic
Hungarian Right Wing Republic
Right Wing Autocrat
Absolute Monarchy
Imperial
Allies Social Conservatism Social Conservative
Constitutional Monarchy Market Liberal
Spanish Social Conservatism Social Liberal
Market Liberalism Social Democrat
Social Democracy
Social Liberalism
Comintern Left Wing Radicals Left Wing Radical
Socialist Republic Leninist
Federal Socialist Republic Stalinist
Absolute Monarchy
Imperial

##Additional Members As stated above, Great Power countries that match the above criteria and are allied to the faction leader will join the faction. Additionally, all satellites will be put in their overlord's faction. Finally, any country that has one of the following governments or ideologies and is not hostile to the Comintern faction leader will join the Comintern (if there is no Comintern leader, the first such country will become the Comintern leader).

Government Ideology
Socialist Republic Left Wing Radical
Federal Socialist Republic Leninist
Stalinist

##Faction Drift Countries will start their drift towards each faction according to their relations with each faction leader. 200 relations would put them in the faction's point of the triangle, while -200 relations would place them at the opposite edge. The effects of all three sets of relations are added up, so there will rarely be such an absolute final effect.

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##Links Vic2 to HoI3
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