Use OtterTex ScratchImage #31
Annotations
22 warnings
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v3, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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Build plugin in release mode
'InventoryItem.Addresses.Equals' hides inherited member 'object.Equals(object?)'. Use the new keyword if hiding was intended.
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Build plugin in release mode
'InventoryItem.MemberFunctionPointers.Equals' hides inherited member 'object.Equals(object?)'. Use the new keyword if hiding was intended.
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Build plugin in release mode
'MiragePlateItem' is obsolete: 'Same as CharaViewItem'
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Build plugin in release mode:
FFXIVClientStructs/FFXIVClientStructs/FFXIV/Client/UI/Agent/AgentMiragePrismMiragePlate.cs#L14
'MiragePlateItem' is obsolete: 'Same as CharaViewItem'
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Build plugin in release mode
'BannerModuleEntry.Addresses.Equals' hides inherited member 'object.Equals(object?)'. Use the new keyword if hiding was intended.
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Build plugin in release mode
'BannerModuleEntry.MemberFunctionPointers.Equals' hides inherited member 'object.Equals(object?)'. Use the new keyword if hiding was intended.
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Build plugin in release mode
'AgentMiragePrismMiragePlate.PlateItems' is obsolete: 'Use MiragePlateCharaView.Base.Items'
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Build plugin in release mode:
Meddle/Meddle.Plugin/Models/Vertex.cs#L222
'PluginLog' is obsolete: 'Static PluginLog will be removed in API 10. Developers should use IPluginLog.'
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Build plugin in release mode:
Meddle/Meddle.Plugin/Services/ExportManager.cs#L107
Possible null reference argument for parameter 'attachName' in '(BoneNodeBuilder rootBone, Matrix4x4 worldPosition, IReadOnlyList<BoneNodeBuilder> childBoneMap) ExportManager.HandleAttachedChild(AttachedChild child, int i, string attachName, SceneBuilder scene, BoneNodeBuilder[]? boneMap)'.
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Build plugin in release mode:
Meddle/Meddle.Plugin/Services/ExportManager.cs#L178
Possible null reference argument for parameter 'attachName' in '(BoneNodeBuilder rootBone, Matrix4x4 worldPosition, IReadOnlyList<BoneNodeBuilder> childBoneMap) ExportManager.HandleAttachedChild(AttachedChild child, int i, string attachName, SceneBuilder scene, BoneNodeBuilder[]? boneMap)'.
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Build plugin in debug mode
'InventoryItem.Addresses.Equals' hides inherited member 'object.Equals(object?)'. Use the new keyword if hiding was intended.
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Build plugin in debug mode
'InventoryItem.MemberFunctionPointers.Equals' hides inherited member 'object.Equals(object?)'. Use the new keyword if hiding was intended.
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Build plugin in debug mode
'BannerModuleEntry.Addresses.Equals' hides inherited member 'object.Equals(object?)'. Use the new keyword if hiding was intended.
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Build plugin in debug mode
'BannerModuleEntry.MemberFunctionPointers.Equals' hides inherited member 'object.Equals(object?)'. Use the new keyword if hiding was intended.
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Build plugin in debug mode
'MiragePlateItem' is obsolete: 'Same as CharaViewItem'
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Build plugin in debug mode:
FFXIVClientStructs/FFXIVClientStructs/FFXIV/Client/UI/Agent/AgentMiragePrismMiragePlate.cs#L14
'MiragePlateItem' is obsolete: 'Same as CharaViewItem'
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Build plugin in debug mode
'AgentMiragePrismMiragePlate.PlateItems' is obsolete: 'Use MiragePlateCharaView.Base.Items'
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Build plugin in debug mode:
Meddle/Meddle.Plugin/Models/Vertex.cs#L222
'PluginLog' is obsolete: 'Static PluginLog will be removed in API 10. Developers should use IPluginLog.'
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Build plugin in debug mode:
Meddle/Meddle.Plugin/Services/ExportManager.cs#L107
Possible null reference argument for parameter 'attachName' in '(BoneNodeBuilder rootBone, Matrix4x4 worldPosition, IReadOnlyList<BoneNodeBuilder> childBoneMap) ExportManager.HandleAttachedChild(AttachedChild child, int i, string attachName, SceneBuilder scene, BoneNodeBuilder[]? boneMap)'.
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Build plugin in debug mode:
Meddle/Meddle.Plugin/Services/ExportManager.cs#L178
Possible null reference argument for parameter 'attachName' in '(BoneNodeBuilder rootBone, Matrix4x4 worldPosition, IReadOnlyList<BoneNodeBuilder> childBoneMap) ExportManager.HandleAttachedChild(AttachedChild child, int i, string attachName, SceneBuilder scene, BoneNodeBuilder[]? boneMap)'.
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