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Feature/material properties rework #17
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- init lightshaft support - use vertex colours for bg/bgprop - (needs testing) add prop for exporting bitangent data - better methods for getting material constants - add more material constants (for lightshaft) - init work on LightLayoutInstance and Light drawobjects
- Update instance path structure to use HandleString, which defines Full and game paths - Some fixes for character exports under layout ui - Hair and iris updates - Add IOR exports (currently blocked by bug in SharpGLTF however) - MaterialSet method cleanup - bugfix in skin comp - remove blue channel from some normals, causing incorrect outputs
+ Make Live character tab use CharacterComposer + Relocate come classes in Meddle.Utils + (Regression) Lost support for exporting with attaches + Enable characterlegacy (uses character logic for now)
- tbd what actually causes this and if there is a better solution
- handle character attaches - handle if character *is* an attach (ie. mounted) - fix related to Air-Wheeler A9 having multiple root bones
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Blender addon
Fixes IOR exporting: [BUG] IOR is not preserved when using Scene.ToGltf2() vpenades/SharpGLTF#246
Introduces a 'cache' directory on model/layout exports which includes all raw files used and most textures used for the export
Adds custom properties to most materials which include all relevant parameters from in-game