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Feature/material properties rework #17

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merged 44 commits into from
Sep 15, 2024

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PassiveModding
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  • Blender addon

    • Furniture staining
    • Terrain blending
    • Minor skin/iris changes
  • Fixes IOR exporting: [BUG] IOR is not preserved when using Scene.ToGltf2() vpenades/SharpGLTF#246

  • Introduces a 'cache' directory on model/layout exports which includes all raw files used and most textures used for the export

  • Adds custom properties to most materials which include all relevant parameters from in-game
    image

- init lightshaft support
- use vertex colours for bg/bgprop
- (needs testing) add prop for exporting bitangent data
- better methods for getting material constants
- add more material constants (for lightshaft)
- init work on LightLayoutInstance and Light drawobjects
- Update instance path structure to use HandleString, which defines Full and game paths
- Some fixes for character exports under layout ui
- Hair and iris updates
- Add IOR exports (currently blocked by bug in SharpGLTF however)
- MaterialSet method cleanup
- bugfix in skin comp
- remove blue channel from some normals, causing incorrect outputs
+ Make Live character tab use CharacterComposer
+ Relocate come classes in Meddle.Utils
+ (Regression) Lost support for exporting with attaches
+ Enable characterlegacy (uses character logic for now)
- tbd what actually causes this and if there is a better solution
@PassiveModding PassiveModding linked an issue Sep 15, 2024 that may be closed by this pull request
@PassiveModding PassiveModding merged commit 74b3e1e into main Sep 15, 2024
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[Feature] Vertex color/Vertex Alpha exporting for Map export
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