testing_v0.1.20.4
PassiveModding
released this
02 Oct 13:45
·
38 commits
to main
since this release
Full Changelog: testing_v0.1.20.3...testing_v0.1.20.4
- Attempts to fix some issues related to generating bones which have vertex weights but are not found in the skeleton
- Uses Vertex Blend indices to assume a logical parent from other bones weighted to the same vertex
- Avoids outright skipping certain textures whose buffers don't fit based on my bad logic
- Project cleanup/restructure (again)
- Improvements to copying SkBitmap (avoids second explicit copy and just uses SkBitmap.Copy() instead)
This plugin is currently for testing. Expect bugs. GitHub repository.
Installation
Don't install Meddle by downloading this manually. See README.md for installation instructions.