Skip to content

testing_v0.1.20.4

Compare
Choose a tag to compare
@PassiveModding PassiveModding released this 02 Oct 13:45
· 38 commits to main since this release

Full Changelog: testing_v0.1.20.3...testing_v0.1.20.4

  • Attempts to fix some issues related to generating bones which have vertex weights but are not found in the skeleton
    • Uses Vertex Blend indices to assume a logical parent from other bones weighted to the same vertex
  • Avoids outright skipping certain textures whose buffers don't fit based on my bad logic
  • Project cleanup/restructure (again)
  • Improvements to copying SkBitmap (avoids second explicit copy and just uses SkBitmap.Copy() instead)
    This plugin is currently for testing. Expect bugs. GitHub repository.

Installation

Don't install Meddle by downloading this manually. See README.md for installation instructions.