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pAttach

Optimized bone attach thanks to the new MTA functions/events.

This resource doesn't match with well known bone_attach, you can not use the same parameters!

Documentation

You can find the documentation on Wiki page. (click here)

Performance Comparison

- There are not so much similiar resources but I will run some performance tests on them. CPU usages (Ryzen 5 2600), streamed-in/out attached objects to a ped, on default MTA server with play gamemode.

Objects count pAttach (in_stream) pAttach (out_of_stream) attachToBones (in_stream) attachToBones (out_of_stream) bone_attach (in_stream) bone_attach (out_of_stream)
10 objects 0.63% - 0.84% 0.15% 1.64% 0.17%
100 objects 4.56% - 6.44% 0.38% 12.82% 0.43%
500 objects 28.87% - 36.91% 1.36% 69.40% 1.62%
1000 objects 46.34% - 61.62% 2.60% 113.12% 3.11%

How to use

- Server sided example to attach objects (parachute, weapon, hat) to player.

addCommandHandler("testattach", function(player)
    local backpack = createObject(371, 0, 0, 0)
    exports.pAttach:attach(backpack, player, "backpack", 0, -0.15, 0, 0, 90, 0)

    local weaponRight = createObject(356, 0, 0, 0)
    exports.pAttach:attach(weaponRight, player, "weapon")

    local weaponLeft = createObject(356, 0, 0, 0)
    exports.pAttach:attach(weaponLeft, player, 34, 0.02, 0.05, 0, 20, 190, 190)

    local hat = createObject(1265, 0, 0, 0)
    setObjectScale(hat, 0.5)
    exports.pAttach:attach(hat, player, "head", 0.1, -0.05, 0, 0, 90, 0)
end)

Known issues

- There are desynchronization problems when attaching a player to ped or player.

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Optimized bone attach thanks to the new MTA functions/events.

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