Struct-valued custom enumerator for pixel offsets #1171
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
I think one shouldn't have to allocate on the heap in order to enumerate the pixel coordinates and offsets.
To be consumed by a
foreach
loop an object doesn't need to implementIEnumerable<T>
, but only expose public methods with the corresponding names and signatures.It is my understanding that this new approach would prevent heap allocations except when the object is explicitly used as an
IEnumerable<T>
(like inVoronoiDiagramEffect
through an invocation ofSelect
).