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Assets/Plugins/Windows/x64/DynamicLibraryLoaderHelper-x64.dll
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# Exclude nuget packages | ||
packages/* | ||
Build/* |
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lib/NativeCode/DynamicLibraryLoaderHelper/ConsoleApplication/.gitignore
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x64/* | ||
*.user |
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lib/NativeCode/DynamicLibraryLoaderHelper/ConsoleApplication/ConsoleApplication.cpp
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/* | ||
* Copyright (c) 2024 PlayEveryWare | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in | ||
* all copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
* SOFTWARE. | ||
*/ | ||
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#include <iostream> | ||
#include <config.h> | ||
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int main() | ||
{ | ||
pew::eos::config::EOSConfig eos_config; | ||
if(try_get_eos_config(eos_config)) | ||
{ | ||
std::cout << "EOSConfig was read successfully."; | ||
} | ||
else | ||
{ | ||
std::cout << "Could not load EOSConfig."; | ||
} | ||
} | ||
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// Run program: Ctrl + F5 or Debug > Start Without Debugging menu | ||
// Debug program: F5 or Debug > Start Debugging menu | ||
|
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// Tips for Getting Started: | ||
// 1. Use the Solution Explorer window to add/manage files | ||
// 2. Use the Team Explorer window to connect to source control | ||
// 3. Use the Output window to see build output and other messages | ||
// 4. Use the Error List window to view errors | ||
// 5. Go to Project > Add New Item to create new code files, or Project > Add Existing Item to add existing code files to the project | ||
// 6. In the future, to open this project again, go to File > Open > Project and select the .sln file |
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