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https://docs.microsoft.com/en-us/gaming/playfab/release-notes/#200615
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PlayFabJenkinsBot committed Jun 15, 2020
1 parent deb9e12 commit 2a12098
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Showing 7 changed files with 44 additions and 8 deletions.
4 changes: 2 additions & 2 deletions PlayFabSdk/Scripts/PlayFab/PlayFab.js
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
var url = require("url");
var https = require("https");

exports.sdk_version = "2.48.200602";
exports.sdk_version = "2.49.200615";
exports.buildIdentifier = "jbuild_nodesdk__sdk-genericslave-3_0";

var settings = (exports.settings = {
Expand All @@ -27,7 +27,7 @@ var _internalSettings = (exports._internalSettings = {
entityToken: null,
sessionTicket: null,
requestGetParams: {
sdk: "JavaScriptSDK-2.48.200602",
sdk: "JavaScriptSDK-2.49.200615",
},
});

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6 changes: 4 additions & 2 deletions PlayFabSdk/Scripts/typings/PlayFab/PlayFabAdmin.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -2199,8 +2199,8 @@ declare module PlayFabAdminModels {
| "XboxServiceTooManyRequests"
| "NintendoSwitchNotEnabledForTitle"
| "RequestMultiplayerServersThrottledFromRateLimiter"
| "TitleDataInstanceNotFound"
| "DuplicateTitleDataOverrideInstanceName"
| "TitleDataOverrideNotFound"
| "DuplicateKeys"
| "MatchmakingEntityInvalid"
| "MatchmakingPlayerAttributesInvalid"
| "MatchmakingQueueNotFound"
Expand Down Expand Up @@ -2673,6 +2673,8 @@ declare module PlayFabAdminModels {
export interface GetTitleDataRequest extends PlayFabModule.IPlayFabRequestCommon {
// Specific keys to search for in the title data (leave null to get all keys)
Keys?: string[];
// Name of the override.
OverrideLabel?: string;
}

export interface GetTitleDataResult extends PlayFabModule.IPlayFabResultCommon {
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2 changes: 2 additions & 0 deletions PlayFabSdk/Scripts/typings/PlayFab/PlayFabClient.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -2740,6 +2740,8 @@ declare module PlayFabClientModels {
export interface GetTitleDataRequest extends PlayFabModule.IPlayFabRequestCommon {
// Specific keys to search for in the title data (leave null to get all keys)
Keys?: string[];
// Name of the override.
OverrideLabel?: string;
}

export interface GetTitleDataResult extends PlayFabModule.IPlayFabResultCommon {
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30 changes: 30 additions & 0 deletions PlayFabSdk/Scripts/typings/PlayFab/PlayFabMultiplayer.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -617,6 +617,9 @@ declare module PlayFabMultiplayerModels {
}

export interface CreateBuildWithCustomContainerRequest extends PlayFabModule.IPlayFabRequestCommon {
// When true, assets will not be copied for each server inside the VM. All serverswill run from the same set of assets, or
// will have the same assets mounted in the container.
AreAssetsReadonly?: boolean;
// The build name.
BuildName: string;
// The flavor of container to create a build from.
Expand All @@ -638,11 +641,17 @@ declare module PlayFabMultiplayerModels {
Ports: Port[];
// The region configurations for the build.
RegionConfigurations: BuildRegionParams[];
// When true, assets will be downloaded and uncompressed in memory, without the compressedversion being written first to
// disc.
UseStreamingForAssetDownloads?: boolean;
// The VM size to create the build on.
VmSize?: string;
}

export interface CreateBuildWithCustomContainerResponse extends PlayFabModule.IPlayFabResultCommon {
// When true, assets will not be copied for each server inside the VM. All serverswill run from the same set of assets, or
// will have the same assets mounted in the container.
AreAssetsReadonly?: boolean;
// The guid string build ID. Must be unique for every build.
BuildId?: string;
// The build name.
Expand Down Expand Up @@ -671,11 +680,17 @@ declare module PlayFabMultiplayerModels {
RegionConfigurations?: BuildRegion[];
// The type of game server being hosted.
ServerType?: string;
// When true, assets will be downloaded and uncompressed in memory, without the compressedversion being written first to
// disc.
UseStreamingForAssetDownloads?: boolean;
// The VM size the build was created on.
VmSize?: string;
}

export interface CreateBuildWithManagedContainerRequest extends PlayFabModule.IPlayFabRequestCommon {
// When true, assets will not be copied for each server inside the VM. All serverswill run from the same set of assets, or
// will have the same assets mounted in the container.
AreAssetsReadonly?: boolean;
// The build name.
BuildName: string;
// The flavor of container to create a build from.
Expand All @@ -700,11 +715,17 @@ declare module PlayFabMultiplayerModels {
RegionConfigurations: BuildRegionParams[];
// The command to run when the multiplayer server is started, including any arguments.
StartMultiplayerServerCommand: string;
// When true, assets will be downloaded and uncompressed in memory, without the compressedversion being written first to
// disc.
UseStreamingForAssetDownloads?: boolean;
// The VM size to create the build on.
VmSize?: string;
}

export interface CreateBuildWithManagedContainerResponse extends PlayFabModule.IPlayFabResultCommon {
// When true, assets will not be copied for each server inside the VM. All serverswill run from the same set of assets, or
// will have the same assets mounted in the container.
AreAssetsReadonly?: boolean;
// The guid string build ID. Must be unique for every build.
BuildId?: string;
// The build name.
Expand Down Expand Up @@ -736,6 +757,9 @@ declare module PlayFabMultiplayerModels {
ServerType?: string;
// The command to run when the multiplayer server has been allocated, including any arguments.
StartMultiplayerServerCommand?: string;
// When true, assets will be downloaded and uncompressed in memory, without the compressedversion being written first to
// disc.
UseStreamingForAssetDownloads?: boolean;
// The VM size the build was created on.
VmSize?: string;
}
Expand Down Expand Up @@ -995,6 +1019,9 @@ declare module PlayFabMultiplayerModels {
}

export interface GetBuildResponse extends PlayFabModule.IPlayFabResultCommon {
// When true, assets will not be copied for each server inside the VM. All serverswill run from the same set of assets, or
// will have the same assets mounted in the container.
AreAssetsReadonly?: boolean;
// The guid string build ID of the build.
BuildId?: string;
// The build name.
Expand Down Expand Up @@ -1032,6 +1059,9 @@ declare module PlayFabMultiplayerModels {
// The command to run when the multiplayer server has been allocated, including any arguments. This only applies to managed
// builds. If the build is a custom build, this field will be null.
StartMultiplayerServerCommand?: string;
// When true, assets will be downloaded and uncompressed in memory, without the compressedversion being written first to
// disc.
UseStreamingForAssetDownloads?: boolean;
// The VM size the build was created on.
VmSize?: string;
}
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6 changes: 4 additions & 2 deletions PlayFabSdk/Scripts/typings/PlayFab/PlayFabServer.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -2255,8 +2255,8 @@ declare module PlayFabServerModels {
| "XboxServiceTooManyRequests"
| "NintendoSwitchNotEnabledForTitle"
| "RequestMultiplayerServersThrottledFromRateLimiter"
| "TitleDataInstanceNotFound"
| "DuplicateTitleDataOverrideInstanceName"
| "TitleDataOverrideNotFound"
| "DuplicateKeys"
| "MatchmakingEntityInvalid"
| "MatchmakingPlayerAttributesInvalid"
| "MatchmakingQueueNotFound"
Expand Down Expand Up @@ -2922,6 +2922,8 @@ declare module PlayFabServerModels {
export interface GetTitleDataRequest extends PlayFabModule.IPlayFabRequestCommon {
// Specific keys to search for in the title data (leave null to get all keys)
Keys?: string[];
// Name of the override.
OverrideLabel?: string;
}

export interface GetTitleDataResult extends PlayFabModule.IPlayFabResultCommon {
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2 changes: 1 addition & 1 deletion PlayFabSdk/package-lock.json

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2 changes: 1 addition & 1 deletion PlayFabSdk/package.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "playfab-sdk",
"version": "2.48.200602",
"version": "2.49.200615",
"description": "Playfab SDK for node.js applications",
"license": "Apache-2.0",
"devDependencies": {
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