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updated to version 1.5.0.3 (#19)
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Co-authored-by: Victor Kulaga <[email protected]>
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Vicodex and Victor Kulaga authored Jan 29, 2021
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## Version
|Party Unity SDK (main)
|-|
|1.5.0.2-main.0
|1.5.0.3-main.0

Officially supported versions of PlayFab Party binaries with this release, by platform:

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- Studio and App configured, TitleID exists
- Party feature enabled
- Highly recommended: PlayFab Unity test app tried to ensure seamless PlayFab integration
- PlayFab Unity Editor Extensions plugin
- PlayFab Unity Editor Extensions plugin (recommended)
- PlayFab (Core) SDK (installed via PlayFab Unity Editor extensions)
- If you are targeting iOS:
- Unity iOS Build Support Add-on installed
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2. `INFO` - less than everything, only important messages and errors
3. `ERROR` - only errors

The logging is disabled by default, but can be enabled with "enabled" property set to `true`.
The logging is disabled by default, but can be enabled with "enabled" property set to `true`.

## Troubleshooting
###Expired Tokens:
PlayFab party unity plugin uses the entity token of the logged-in user to access PlayFab services such as creating a network, speech-to-text and text-to-speech.
However this Entity token has a finite expiration time typically 24 hrs after which the Party Unity plugin might experience issues accessing these services.

One symptom of the expired token is that the player is unable to create a new party network.

The game is responsible for monitoring the expiration of the entity token and provide an updated token to the Party Unity plugin using the following API available in PlayFabMultiplayerManager:
```json
public void UpdateEntityToken(string entityToken)
```

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