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updated to latest playfab sdks fixed a few dozen deprecated warnings and errors.
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/** | ||
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved. | ||
* | ||
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use, | ||
* copy, modify, and distribute this software in source code or binary form for use | ||
* in connection with the web services and APIs provided by Facebook. | ||
* | ||
* As with any software that integrates with the Facebook platform, your use of | ||
* this software is subject to the Facebook Developer Principles and Policies | ||
* [http://developers.facebook.com/policy/]. This copyright notice shall be | ||
* included in all copies or substantial portions of the software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS | ||
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | ||
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | ||
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | ||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
*/ | ||
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namespace Facebook.Unity.Editor | ||
{ | ||
using System; | ||
using System.Collections.Generic; | ||
using System.IO; | ||
using UnityEditor; | ||
using UnityEngine; | ||
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public class FacebookBuild | ||
{ | ||
private const string FacebookPath = "Assets/Facebook/"; | ||
private const string ExamplesPath = "Assets/Examples/"; | ||
private const string PluginsPath = "Assets/Plugins/"; | ||
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public enum Target | ||
{ | ||
DEBUG, | ||
RELEASE | ||
} | ||
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// Exporting the *.unityPackage for Asset store | ||
public static void ExportPackage() | ||
{ | ||
Debug.Log("Exporting Facebook Unity Package..."); | ||
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var path = "FacebookSDK.unitypackage"; | ||
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try | ||
{ | ||
if (!File.Exists(Path.Combine(Application.dataPath, "Temp"))) | ||
{ | ||
AssetDatabase.CreateFolder("Assets", "Temp"); | ||
} | ||
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AssetDatabase.MoveAsset(FacebookPath + "Resources/FacebookSettings.asset", "Assets/Temp/FacebookSettings.asset"); | ||
AssetDatabase.DeleteAsset(PluginsPath + "Android/AndroidManifest.xml"); | ||
AssetDatabase.DeleteAsset(PluginsPath + "Android/AndroidManifest.xml.meta"); | ||
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string[] facebookFiles = (string[])Directory.GetFiles(FacebookPath, "*.*", SearchOption.AllDirectories); | ||
string[] exampleFiles = (string[])Directory.GetFiles(ExamplesPath, "*.*", SearchOption.AllDirectories); | ||
string[] pluginsFiles = (string[])Directory.GetFiles(PluginsPath, "*.*", SearchOption.AllDirectories); | ||
string[] files = new string[facebookFiles.Length + exampleFiles.Length + pluginsFiles.Length]; | ||
facebookFiles.CopyTo(files, 0); | ||
exampleFiles.CopyTo(files, facebookFiles.Length); | ||
pluginsFiles.CopyTo(files, facebookFiles.Length + exampleFiles.Length); | ||
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AssetDatabase.ExportPackage( | ||
files, | ||
path, | ||
ExportPackageOptions.IncludeDependencies | ExportPackageOptions.Recurse); | ||
} | ||
finally | ||
{ | ||
// Move files back no matter what | ||
AssetDatabase.MoveAsset("Assets/Temp/FacebookSettings.asset", FacebookPath + "Resources/FacebookSettings.asset"); | ||
AssetDatabase.DeleteAsset("Assets/Temp"); | ||
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// regenerate the manifest | ||
UnityEditor.FacebookEditor.ManifestMod.GenerateManifest(); | ||
} | ||
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Debug.Log("Finished exporting!"); | ||
} | ||
} | ||
} |
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UnicornBattle/Assets/Facebook/Editor/FacebookBuild.cs.meta
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UnicornBattle/Assets/Facebook/Editor/FacebookPostprocess.cs.meta
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