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* Adjust color thresholds - Fix issue where some language/capture card combinations got stuck on the Catch screen - Fix issue where some language/capture card combinations did not accurately read text in the bottom dialogue box * Update da_controller.py * Update release candidate in preparation for final testing (#36) * convert ini file to toml, small changes to logs and discord * fixing the expected stats to work with new list system * fix for the stats to allow multiple in search * fixing the example stat lists * adding the placeholder information for the weather and terrain * small updates including removing int casting and ball selection * Clean-up refactor * Update Config.sample.toml with path for french * Add tool for testing image thresholding * Adjust color thresholds - Fix issue where some language/capture card combinations got stuck on the Catch screen - Fix issue where some language/capture card combinations did not accurately read text in the bottom dialogue box Co-authored-by: denvoros <[email protected]> * Update version tag * Tweak timings for scrolling through den * don't update ui on screenshot, optional image discord * update weather/terrain sentences (thanks to nobody!) * Add more capture card delay corrections * Add more capture card delay corrections * Change button hold time rounding - Use `round()` instead of `int()` * Change button hold time rounding - Use `round()` instead of `int()` * Updating Discord Webhook Embeds to Be Pretty and Start from Grip Screen (#41) * Add more capture card delay corrections * adding improved discord messages, start from grip screen * attribution to pokemondb.net for images * add thumbnail and properly handle found shinies * Update auto_max_lair.py, fix for original starting position Co-authored-by: ercdndrs <[email protected]> * catch webhook sending incase an error occurs * add tiemstamp to the discord embed Co-authored-by: ercdndrs <[email protected]> Co-authored-by: ercdndrs <[email protected]> * Fix text reading issue on some capture cards * fixing timestamp location to embed * fixing location of timestamp on discord embed * Update requirements to accommodate different Python versions * Increase delay before battle start - Helps prevent occasional crashes * Update Config.sample.toml * ping the user when the find path mode end * Default to no Discord messages - Prevents a crash when the user doesn't configure the Discord section * calc a modifier based on the weather * Add terrain support * Prepare for teammate reading - Add rectangles for teammate sprites - Add rectangles for HP bars - Save sprite images to supplement online sprites * Fix timing bug * add terrain pulse * VS Project of the UI includes the whole project plus a README.txt where you can find a link to a compiled version for easy use * Update README.txt * Fix bug with image numbering * Fix the number of wins/runs sent to discord * Fixed some string to int issues, fixed multiple stats, removed .txt * Update README.txt * Teammate detection (#69) * Implement team detection using sprites - The four Pokemon comprising the team are read by matching the shape of their sprite to stored images. - This action is performed on entering the den for the first time and after any stage that could result in a change of Pokemon (catch, scientist). * Update HP rectangles * Tweak sprites and add more reporting * Improve config validation * reduce the duration of the scrolling while reading the den paths * fix some linting errors * add more asserts to check config values * fix the stats checking feature * fix some more linting errors * Added hints, etc. - Added hints to the selections - Checks if Config.toml exists, if not uses Config.samle.toml and creates Config.toml - Have a button that opens the explorer to select Tesseract path * shorten the death sleep to let the both detect weather changes afterward * fix some more linting errors * add a script to pickle balls names in every language * use ball id instead of ball names in the config file * Improve teammate detection - Use colour images instead of binary black and white sprites - Update timing to avoid "identifying" Pokemon during good a stage transition - Fix some linting errors (long lines) * Tweak teammate rectangles * add informations for find path * Detect "Fight" and "Cheer" by template matching * Tweak Fight and Cheer detection * updating pickle files * Change button hold notation - Old method (float seconds) was misleading due to rounding - New method uses integer (USB ticks/10) inputs which is more clear * Import sprites from pokesprite - Use scaled images from pokesprite to build pokemon_sprites.pickle as opposed to locally saved (and untracked) images * Apply suggestions from code review Co-authored-by: ercdndrs <[email protected]> * remove 'ball' from ball names in different languages * Added validation There is still one error, if both balls are the same and you input a string and not a number * Update README.txt * move balls to da controller * Validation fixes, file cleanup, ball changes, pokemon changes - fixed the error with the validation - deleted unnecessary files - changed the balls to fit the presets - changed the pokemon -updated README.txt * Use team in decision whether to take a new Pokemon * validation hot fix * Update AutoMaxLair.cs * Some hot fixes * Update AutoMaxLair.Designer.cs * lenghten second scrolling * Update pokemon_sprites.pickle * no longer log empty lines * fix linting errors * add a maximum ore cost to the config file * Some code fixes -Comments will be now copied - balls will be selected to the one saved - added "Find Path" - some minor design changes * fix linting error * fix linting error * Hot fixes for the UI (#86) * Update AutoMaxLair.cs * Some hot fixes * Update AutoMaxLair.Designer.cs * Some code fixes -Comments will be now copied - balls will be selected to the one saved - added "Find Path" - some minor design changes * Hot fix battle start delay - Reduces the chance of false battle end detection. * Added an option to change from dark theme to light theme * Create dotnet.yml * Revert "Create dotnet.yml" This reverts commit 9ce739a. * Create dotnet-core.yml * Update AutoMaxLair.Designer.cs * Latest changes to team detection (#79) * Merge latest from beta (#78) * reduce the duration of the scrolling while reading the den paths * fix some linting errors * add more asserts to check config values * fix the stats checking feature * fix some more linting errors * shorten the death sleep to let the both detect weather changes afterward * fix some more linting errors * add a script to pickle balls names in every language * use ball id instead of ball names in the config file * add informations for find path * updating pickle files * Apply suggestions from code review Co-authored-by: ercdndrs <[email protected]> * remove 'ball' from ball names in different languages * move balls to da controller Co-authored-by: pifopi <[email protected]> * Use teammates and remaining minibosses in decisions - Check whether teammates would benefit more from each caught miniboss, instead of only considering the bot's score - Narrow down the list of potential minibosses you might face given the target path and previously encountered Pokemon * Adjust scores based on Pokemon HP - HP is not yet read immediately following a battle, which would make this change more useful - Also cleaned up printing of the path and added more reporting on team detection * Detect team HP after catching a miniboss - Not completely validated yet * Check for the fight symbol during detect stage - This check should fix an issue where slow computers fail to detect the start of a battle * Update version code * Fix missing space in comment Co-authored-by: pifopi <[email protected]> * Update AutoMaxLair.Designer.cs * Update AutoMaxLair.csproj * Update dotnet-core.yml * Update dotnet-core.yml * dotnet only publishes executable * Added maximum Dynite Ore cost & missing designer parts * Updated the themes * Update README.txt * Added Themes to the UI: Dark & Light + CI pipeline workflow (#93) * Update AutoMaxLair.cs * Some hot fixes * Update AutoMaxLair.Designer.cs * Some code fixes -Comments will be now copied - balls will be selected to the one saved - added "Find Path" - some minor design changes * Added an option to change from dark theme to light theme * Create dotnet.yml * Revert "Create dotnet.yml" This reverts commit 9ce739a. * Create dotnet-core.yml * Update AutoMaxLair.Designer.cs * Update AutoMaxLair.Designer.cs * Update AutoMaxLair.csproj * Update dotnet-core.yml * Update dotnet-core.yml * dotnet only publishes executable * Added maximum Dynite Ore cost & missing designer parts * Updated the themes * Update README.txt * fixed problem causing .exe to crash on save - getting max dynite ore value AsInteger - some minor code cleanup * Update AutoMaxLair.csproj * Update CI/CD pipeline (#94) * update CI/CD * fix linting issues * update readme * update weather/terrain detection for french language * Update Config.sample.toml * add AutoMaxLair.exe to the gitignore * activate again the debug symbols * fix the UI crash * Use variable battle start delay - Static delay time sometimes led to transitioning into the main battle loop before the black screen had disappeared, resulting in a hang. * Update da_controller.py Added key pair to the output array to include the count of consecutive resets. * Update pause at the start of a battle - Use a combination of the initial static delay and variable additional delay * Fix hsv computations (#96) * Default to no Discord messages - Prevents a crash when the user doesn't set up the Discord section * quickfix for adding already HSV flag on check HSV match Co-authored-by: ercdndrs <[email protected]> Co-authored-by: denvoros <[email protected]> * Hunt NonLegends (#98) * Update auto_max_lair.py * Update Config.sample.toml * Update auto_max_lair.py * - Use color analysis to detect backpacker - Uses the solid blue background of the item selection screen - Also fix some linting errors * Fix backpacker blue rectangle * fix crash while printing a warning * use the comments from the config file to generate tooltips * fix the default path for tesseract * add draft of japanese translation (thanks to Ryder and MaruBatsu) * no longer hardcode ball list and pokemon list * shorten the wait after skipping the catch on ball saver * fix the video index picker (pick the right index and pre pick the camera from the index) * fix rectangle detection size * fix missing HSV bool * Fix backpacker rectangle and display * Fix Spanish language data file name * updates to discord embeds: ping by level and good colors (#99) * updates to discord embeds: ping by level and good colors * remove image saving from script * add attribution for palette value * linting fixes * add discord color collection to build script * Create detailed_log.py (#82) * Create detailed_log.py Log file that returns non legend shiny names and global legend odds * Update detailed_log.py * Update detailed_log.py * Update detailed_log.py * show win rate as percentage * fix the assert for discord levels * update the UI to manage new pinging levels for discord * update the japanese translation (thanks Ryder) * update the spanish translation (thanks Dainbrage) * delete backpacker sentences now it is detected with the blue background * change the message before the end of find path to critical * fix gastrodon sprite (we were using the pink instead of the blue one) * update spanish translation (thanks dainbrage) * Update auto_max_lair.py * Update Config.sample.toml * Update Config.sample.toml * Update Config.sample.toml * Update auto_max_lair.py * Update auto_max_lair.py * Update auto_max_lair.py * Update auto_max_lair.py * Update auto_max_lair.py * Update Config.sample.toml * Update auto_max_lair.py * Update Config.sample.toml Co-authored-by: DOTTEL Gaël <[email protected]> * Update Config.sample.toml Co-authored-by: DOTTEL Gaël <[email protected]> * Update Config.sample.toml * Update auto_max_lair.py * Update German FAINT phrase * Update Config.sample.toml * Add framework for detecting ball sprites - Debug mode will now print the ball sprite it detects while still using OCR for decisions * Fix typo * Fix typo Co-authored-by: DOTTEL Gaël <[email protected]> * Black screen detection test (#110) * Improve black screen detection - Use less stringent brightness threshold but add a uniformity requirement * Fix value stddev check * Add framework for detecting ball sprites (#111) * Add framework for detecting ball sprites - Debug mode will now print the ball sprite it detects while still using OCR for decisions * Fix typo * Fix typo Co-authored-by: DOTTEL Gaël <[email protected]> Co-authored-by: DOTTEL Gaël <[email protected]> * Increase delay after a faint is detected - A delay of 3 seconds sometimes resulted in one faint message being read twice * Add foundation for reading ball numbers - Set up framework for reading and assigning the number of base and legendary balls. - The previous accounting method is still used and the new method is simply logged for verification. * Formatting fixes * Fix error * Update scientist timings * Tweak scientist timings * Remove alpha channel of ball sprite images * Ball template matching (#112) * Add framework for detecting ball sprites - Debug mode will now print the ball sprite it detects while still using OCR for decisions * Fix typo * Fix typo Co-authored-by: DOTTEL Gaël <[email protected]> * Add foundation for reading ball numbers - Set up framework for reading and assigning the number of base and legendary balls. - The previous accounting method is still used and the new method is simply logged for verification. * Formatting fixes * Fix error * Remove alpha channel of ball sprite images Co-authored-by: DOTTEL Gaël <[email protected]> * fix the ore count when you're kicked out of the den without catching any pokemon * Updated the UI added: - FIND_PATH_WINS - NON_LEGEND fixed: - missing changes with Light-Theme * Show ball sprite rectangle * Fix ball sprite detection rectangle * Find path like ball saver not strong boss (#116) * Update auto_max_lair.py * Update Config.sample.toml * Update auto_max_lair.py * Improve the log summary (#115) * Delete log_summary.py * Use filename timestamp to order bosses Bosses will be ordered by filename timestamp (from oldest to newest) * increase the timer after the scientist * Allow AutoMaxLair to be used with the PABotBase hex file (#117) * Initial commit of framework - Not functional yet * Fix CRC calculation and implement reset protocol * Start implementing command translations between protocols * Update with latest progress * Initial working version - To use, enable PABOTBASE_HEX in the configuration file * Delete CRC_sandbox.py * Fix linting errors * Update requirements.txt * Formatting and documentation fixes * Flip to new ball detection method (#119) * Rebase ball-template-matching (#118) * Update AutoMaxLair.cs * Some hot fixes * Update AutoMaxLair.Designer.cs * Some code fixes -Comments will be now copied - balls will be selected to the one saved - added "Find Path" - some minor design changes * Added an option to change from dark theme to light theme * Create dotnet.yml * Revert "Create dotnet.yml" This reverts commit 9ce739a. * Create dotnet-core.yml * Update AutoMaxLair.Designer.cs * Update AutoMaxLair.Designer.cs * Update AutoMaxLair.csproj * Update dotnet-core.yml * Update dotnet-core.yml * dotnet only publishes executable * Added maximum Dynite Ore cost & missing designer parts * Updated the themes * Update README.txt * fixed problem causing .exe to crash on save - getting max dynite ore value AsInteger - some minor code cleanup * Update AutoMaxLair.csproj * Ball template matching (#112) * Add framework for detecting ball sprites - Debug mode will now print the ball sprite it detects while still using OCR for decisions * Fix typo * Fix typo Co-authored-by: DOTTEL Gaël <[email protected]> * Add foundation for reading ball numbers - Set up framework for reading and assigning the number of base and legendary balls. - The previous accounting method is still used and the new method is simply logged for verification. * Formatting fixes * Fix error * Remove alpha channel of ball sprite images Co-authored-by: DOTTEL Gaël <[email protected]> * fix the ore count when you're kicked out of the den without catching any pokemon * Updated the UI added: - FIND_PATH_WINS - NON_LEGEND fixed: - missing changes with Light-Theme * Show ball sprite rectangle * Fix ball sprite detection rectangle * Find path like ball saver not strong boss (#116) * Update auto_max_lair.py * Update Config.sample.toml * Update auto_max_lair.py * Improve the log summary (#115) * Delete log_summary.py * Use filename timestamp to order bosses Bosses will be ordered by filename timestamp (from oldest to newest) * increase the timer after the scientist * Allow AutoMaxLair to be used with the PABotBase hex file (#117) * Initial commit of framework - Not functional yet * Fix CRC calculation and implement reset protocol * Start implementing command translations between protocols * Update with latest progress * Initial working version - To use, enable PABOTBASE_HEX in the configuration file * Delete CRC_sandbox.py * Fix linting errors * Update requirements.txt * Formatting and documentation fixes Co-authored-by: PrincessVika <[email protected]> Co-authored-by: PrincessVika <[email protected]> Co-authored-by: DOTTEL Gaël <[email protected]> Co-authored-by: TeachingGame <[email protected]> * Switch to using new ball detection method * Remove old code - Remove code pertaining to ball numbers in the config file - Fix code referring to old method of storing ball numbers * Update PABotBase source url * Fix boss and ball assertions Co-authored-by: PrincessVika <[email protected]> Co-authored-by: PrincessVika <[email protected]> Co-authored-by: DOTTEL Gaël <[email protected]> Co-authored-by: TeachingGame <[email protected]> * Update da_controller.py (#121) Co-authored-by: ercdndrs <[email protected]> * Update README.md * Add more acknowledgements * Add a few more additions to the changelog * Allow multiple PABotBase protocol versions * fix the UI after the removal of ball count * Beta (Forgot a section) (#123) * Update da_controller.py * Update da_controller.py Co-authored-by: ercdndrs <[email protected]> * hotfix for losing without seeing balls, autoformat * Update version code * Hotfix for end of run crash * Force debug logging to the log file * Enable debug logs by default while in beta * fix ball name in the UI * add a checkbox for PABotBase hex and remove validation for discord * fix copy paste error * Custom script template (#129) * Add template for creating custom scripts - The custom sequence can be defined in the `loop` function. * Create script for SRing for 0 Atk IVs on gift Poipole * Update custom script template file with more tunability and instructions * Fix linting errors * Fix linting error * Fix for ball numbers sometimes being read as letters - Most common example is `A` being substituted for `4` * Update version code * Tweak catch dialogue rectangles * Pa bot base testing (#131) * Add handler for corrupted command message * Try improving error handling * Update automaxlair/PABotBase_controller.py Co-authored-by: DOTTEL Gaël <[email protected]> * Update automaxlair/PABotBase_controller.py Co-authored-by: DOTTEL Gaël <[email protected]> Co-authored-by: ercdndrs <[email protected]> Co-authored-by: ercdndrs <[email protected]> * Clean up assertions and linting errors * Fix handler for rare invalid message event * Add link to wiki * Add a regi hunting program (#130) * add tests for python 3.9 * fix reset count for gift pokemon * add a regi hunting program * fix the guides for gift pokemon and regis * fix display of informations for auto gift and regis * adding the backbones of calyrex auto hunt * Add more thorough debugging for the PABotBase interface * Fix typo in error code * Un"fix" "typo" * Fix "Catch" dialogue detection - Fixed issue where the saturation threshold was too stringent for some capture cards * Reduced level of PABB_MSG_ERROR_WARNING to DEBUG * Update README.md * Update README.md * Update README.md * Fix typo * Update README.md * Split changelog from README.md * Split changelog into changelog.md * fix boss index setting with the UI (#132) * Update README.md * Update README.md * Fix linting errors * Minor bug fixes * Update dependencies (#134) * Update pokesprite * update data * Update changelog.md * Update version code * Update default settings - Use PABotBase by default - Use `DEFAULT` mode by, well, default * Remove TODO section - These minor improvement suggestions are already covered in the Issues page * Add PABotBase as submodule * Update README.md * add CI and force to max cores (#135) Co-authored-by: pifopi <[email protected]> Co-authored-by: denvoros <[email protected]> Co-authored-by: PrincessVika <[email protected]> Co-authored-by: PrincessVika <[email protected]> Co-authored-by: Augustin-De-Piante <[email protected]> Co-authored-by: TeachingGame <[email protected]> Co-authored-by: Sollisnexus <[email protected]>
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