Skip to content

PrismarineJS/prismarine-registry

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

35 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

prismarine-registry

NPM version Build Status Discord Try it on gitpod

Creates an dynamic instance of node-minecraft-data.

Usage

const registry = require('prismarine-registry')('1.18')

registry.blocksByName['stone'] // See information about stone

API

See minecraft-data API

mcpc

loadDimensionCodec / writeDimensionCodec

  • loads/writes data from dimension codec in login packet

.chatFormattingByName, .chatFormattingById (1.19+)

Contains mapping from chat type ID (numeric or string) to information about how the chat type should be formatted and what the relevant parameters are.

{
  'minecraft:chat': { formatString: '<%s> %s', parameters: [ 'sender', 'content' ] },
  'minecraft:say_command': { formatString: '[%s] %s', parameters: [ 'sender', 'content' ] },
  'minecraft:msg_command': { formatString: '%s whispers to you: %s', parameters: [ 'sender', 'content' ] },
  'minecraft:team_msg_command': { formatString: '%s <%s> %s', parameters: [ 'team_name', 'sender', 'content' ] },
  'minecraft:emote_command': { formatString: '* %s %s', parameters: [ 'sender', 'content' ] }
}

.dimensionsById, dimensionsByName (1.19+)

Mapping to dimension data object containing dimension name, minY and height.

mcpe

loadItemStates / writeItemStates

  • loads/writes data from an item states array inside the bedrock start game packet.
// In a client
const { createClient } = require('bedrock-protocol');
const registry = require('prismarine-registry')('bedrock_1.19.50');

const client = createClient({
  'host': '127.0.0.1'
})

client.on('start_game', ({ itemstates }) => {
  registry.loadItemStates(itemstates);
})

// In a server
server.on('connect', (client) => {
  const itemstates = registry.writeItemStates()
  client.write('start_game', { ...startGamePacket, itemstates })
})