A platforming game where you navigate a piece of poetry as the lost dot of an i
trying to find a place where you belong
Some features include:
- Runtime level generation from text files, with simple markup to define collectible placement and their associated platforms, player spawn point and level end trigger placement
- Support for different resolutions
- Variable frame rate support
- Developer console
- Custom collisions with angle sweeping (using binary search) to enable walking on curved letters
- Several quality of life gameplay features such as coyote time and jump buffer
- Full controller support
- Music and sound effects
- Menus (main, settings, pause)
For more about the future of this project, check out the project board
Just download the standalone Windows executable release and have fun!
Use A and D
or arrow keys
to move. You can also use the D-Pad
or the left analog stick
with a controller
Press Space
to jump (and double jump) or A
on an Xbox controller or X
on a Playstation one
Hold Shift
in the air to start a dash, point with the mouse and confirm with Space
. LB
or L1
to initiate the dash on controller, Right Stick
to aim and RB
or R1
to confirm
Press ESC
or Start
to exit the game at any time
Some solutions present here were adapted from:
- fix-your-timestep
- Event system tutorials by FriendlyCosmonaut
- FSM tutorial and example code by PixelatedPope
- Gaussian blur shader by Gaming Reverends