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Parse Serverbound Packet IDs from JSON as well
Before only Clientbound Packet IDs where parsed from JSON, Now Serverbound Packet IDs are parsed from JSON as well. This makes porting to new minecraft version much easier
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3 changes: 3 additions & 0 deletions
3
pumpkin-protocol/src/server/config/s_acknowledge_finish_config.rs
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Original file line number | Diff line number | Diff line change |
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@@ -1,2 +1,5 @@ | ||
use pumpkin_macros::server_packet; | ||
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#[derive(serde::Deserialize)] | ||
#[server_packet("configuration:finish_configuration")] | ||
pub struct SAcknowledgeFinishConfig {} |
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Original file line number | Diff line number | Diff line change |
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@@ -1,3 +1,6 @@ | ||
use pumpkin_macros::server_packet; | ||
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// Acknowledgement to the Login Success packet sent to the server. | ||
#[derive(serde::Deserialize)] | ||
#[server_packet("login:login_acknowledged")] | ||
pub struct SLoginAcknowledged {} |
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Original file line number | Diff line number | Diff line change |
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@@ -1,4 +1,7 @@ | ||
use pumpkin_macros::server_packet; | ||
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#[derive(serde::Deserialize)] | ||
#[server_packet("play:chat_command")] | ||
pub struct SChatCommand { | ||
pub command: String, | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -1,8 +1,10 @@ | ||
use pumpkin_macros::server_packet; | ||
use serde::Deserialize; | ||
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use crate::VarInt; | ||
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#[derive(Deserialize)] | ||
#[server_packet("play:container_close")] | ||
pub struct SCloseContainer { | ||
pub window_id: VarInt, | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -1,6 +1,9 @@ | ||
use pumpkin_macros::server_packet; | ||
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use crate::VarInt; | ||
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#[derive(serde::Deserialize)] | ||
#[server_packet("play:accept_teleportation")] | ||
pub struct SConfirmTeleport { | ||
pub teleport_id: VarInt, | ||
} |
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