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use super::Command; | ||
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pub struct StopCommand { | ||
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} | ||
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impl<'a> Command<'a> for StopCommand { | ||
const NAME: &'static str = "stop"; | ||
const DESCRIPTION: &'static str = "Stops the server"; | ||
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fn on_execute(sender: &mut super::CommandSender<'a>, command: String) { | ||
std::process::exit(0); | ||
} | ||
fn player_required() -> bool { | ||
true | ||
} | ||
} |