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Correct Interactive Block Behavior #388
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Snowiiii
merged 9 commits into
Pumpkin-MC:master
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OfficialKris:fix_global_inventories
Dec 27, 2024
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3b2b547
Added chest and furnace
OfficialKris 2578b07
Corrected interactive block functionality
OfficialKris b6e6b63
Merge remote-tracking branch 'upstream/master' into fix_global_invent…
OfficialKris 97537a2
Fixed merge
OfficialKris f47c409
Added standard functions and player remove on destroy
OfficialKris f8bea62
Added unique block standard functions
OfficialKris aad44d8
Merge branch 'master' into fix_global_inventories
OfficialKris 9ff93f5
Fix clippy
OfficialKris 035fd59
Fix deadlock in standard function
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not sure what's the need for manually managing memory as if it was C
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I think it's not necassary here but it's more like freeing the guard then managing the memory.
For example if you call an sub function that trys to lock the variable too you create an deadlock.
Which results in freezing
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I think this is a draft and in progress :D I think I was trying to fix a different issue that I thought was from a deadlock. I will probably refactor this code