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Add to the descriptions in the fgd file that certain functions are no…
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…t implemented
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CattoGamer committed Dec 10, 2024
1 parent 46d2be5 commit d1c57b2
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions workshop/gamemodes/cinema_modded/cinema.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -30,9 +30,9 @@
teleportentity(target_destination) : "Teleport To" : : "The name of the teleport entity."
opendoorsound(sound) : "Door Open sound" : : "The sound the door will make when it opens."
closedoorsound(sound) : "Door Close sound" : : "The sound the door will make when it closes."
lockdoorsound(sound) : "Door Locked sound" : : "The sound the door will make when it's locked(Or attempted at)."
unlockdoorsound(sound) : "Door Unlocked sound" : : "The sound the door will make when it's unlocked."
loadingscreen(string) : "Loading Screen" : : "Overrides the random loading screen"
lockdoorsound(sound) : "Door Locked sound" : : "(Not Implemented) The sound the door will make when it's locked(Or attempted at)."
unlockdoorsound(sound) : "Door Unlocked sound" : : "(Not Implemented) The sound the door will make when it's unlocked."
loadingscreen(string) : "Loading Screen" : : "(Not Implemented) Overrides the random loading screen"

output OnTeleport(void) : "Fires on Teleport"
output OnUnlock(void) : "Fires when the door is unlocked"
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