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This actually might fix Interrupt#238.
Moves the
goldAtStartOfRun
intoPlayerHistory
where it makes more sense?Whenever we take gold, we count towards the achievement. So it can be earned whenever we have enough, not only at the end game screen.
goldAtStartOfRun
was removed fromProgression
, so active saves/runs start with essentially less gold. The achievement would only be fixed upon starting a new run.