mcaselector-1.15
This release adds overlays!
Details:
- Added overlays. Overlays can display a single 32-bit integer value per chunk as an overlay on the main map view using a customizable color gradient. The following overlays are currently implemented:
InhabitedTime
shows the combined amount of ticks players have spent in a chunk (configuring the minimum and maximum value also works with durations, e.g. the string6 hours
is equivalent to432000
)#Entities
shows the amount of entities in a chunk. Keep in mind that for 1.17 worlds, aentities
directory has to be set or a 1.17 world has to be opened viaOpen World
.#TileEntities
shows the amount of tile entities in a chunk.AverageHeight
shows the average height of all topmost blocks in a chunk.DataVersion
shows the data version of a chunk.#Blocks
shows the total amount of the specified block types in a chunk. The list of block types can be specified the same way as inPalette
-filter of the chunk filter.- Overlay configurations are saved globally, same as all the other settings.
- To view an overlay, its checkbox needs to be enabled in the overlay editor and all its inputs must be valid. It is then possible to cycle through all valid and active overlays in the main map view by pressing
O
. - The current overlay with its minimum and maximum value as well as the currently hovered chunk's value are displayed in the status bar at the bottom of the window.
- Updated mappings for 21w11a
- Changed the way how the Windows installer installs dependencies, they are now in a separate
lib
folder. The fat jar (not the one for the installer) is unaffected by this. - Fixed a bug where waterlogged blocks were only rendered as water, see #181
- The import dialog's
Sections
field's validation has been adjusted to better work with negative numbers. - Improved the way shutting down MCA Selector was handled by assigning priorities to the different tasks.
- Made sure that the JRE that was installed with the Windows installer will be deleted when uninstalling / reinstalling.
- Fixed some concurrency issues related to rendering.
- Fixed a bug where importing without an offset would not import anything
- Fixed a bug where exporting chunks to another folder would overwrite the source files in headless mode, see #180
- Added the
FixStatus
option in the NBT Changer. This sets the status of chunks, that have terrain data but their status set asempty
tofull
, to attempt to fix a problem that sometimes happens when optimizing a very old world over a very long upgrade path.