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/www/fsm.js |
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#!/usr/bin/python | ||
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import os, time, sys | ||
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def sources(): | ||
path = './src/' | ||
return [os.path.join(base, f) for base, folders, files in os.walk(path) for f in files if f.endswith('.js')] | ||
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def build(): | ||
path = './www/fsm.js' | ||
data = '\n'.join(open(file, 'r').read() for file in sources()) | ||
with open(path, 'w') as f: | ||
f.write(data) | ||
print 'built %s (%u bytes)' % (path, len(data)) | ||
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def stat(): | ||
return [os.stat(file).st_mtime for file in sources()] | ||
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def monitor(): | ||
a = stat() | ||
while True: | ||
time.sleep(0.5) | ||
b = stat() | ||
if a != b: | ||
a = b | ||
build() | ||
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if __name__ == '__main__': | ||
build() | ||
if '--watch' in sys.argv: | ||
monitor() |
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/* | ||
Finite State Machine Designer (http://madebyevan.com/fsm/) | ||
License: MIT License (see below) | ||
Copyright (c) 2010 Evan Wallace | ||
Permission is hereby granted, free of charge, to any person | ||
obtaining a copy of this software and associated documentation | ||
files (the "Software"), to deal in the Software without | ||
restriction, including without limitation the rights to use, | ||
copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the | ||
Software is furnished to do so, subject to the following | ||
conditions: | ||
The above copyright notice and this permission notice shall be | ||
included in all copies or substantial portions of the Software. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | ||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES | ||
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | ||
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT | ||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | ||
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | ||
OTHER DEALINGS IN THE SOFTWARE. | ||
*/ |
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function Link(a, b) { | ||
this.nodeA = a; | ||
this.nodeB = b; | ||
this.text = ''; | ||
this.lineAngleAdjust = 0; // value to add to textAngle when link is straight line | ||
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// make anchor point relative to the locations of nodeA and nodeB | ||
this.parallelPart = 0.5; // percentage from nodeA to nodeB | ||
this.perpendicularPart = 0; // pixels from line between nodeA and nodeB | ||
} | ||
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Link.prototype.getAnchorPoint = function() { | ||
var dx = this.nodeB.x - this.nodeA.x; | ||
var dy = this.nodeB.y - this.nodeA.y; | ||
var scale = Math.sqrt(dx * dx + dy * dy); | ||
return { | ||
'x': this.nodeA.x + dx * this.parallelPart - dy * this.perpendicularPart / scale, | ||
'y': this.nodeA.y + dy * this.parallelPart + dx * this.perpendicularPart / scale | ||
}; | ||
}; | ||
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Link.prototype.setAnchorPoint = function(x, y) { | ||
var dx = this.nodeB.x - this.nodeA.x; | ||
var dy = this.nodeB.y - this.nodeA.y; | ||
var scale = Math.sqrt(dx * dx + dy * dy); | ||
this.parallelPart = (dx * (x - this.nodeA.x) + dy * (y - this.nodeA.y)) / (scale * scale); | ||
this.perpendicularPart = (dx * (y - this.nodeA.y) - dy * (x - this.nodeA.x)) / scale; | ||
// snap to a straight line | ||
if(this.parallelPart > 0 && this.parallelPart < 1 && Math.abs(this.perpendicularPart) < snapToPadding) { | ||
this.lineAngleAdjust = (this.perpendicularPart < 0) * Math.PI; | ||
this.perpendicularPart = 0; | ||
} | ||
}; | ||
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Link.prototype.getEndPointsAndCircle = function() { | ||
if(this.perpendicularPart == 0) { | ||
var midX = (this.nodeA.x + this.nodeB.x) / 2; | ||
var midY = (this.nodeA.y + this.nodeB.y) / 2; | ||
var start = this.nodeA.closestPointOnCircle(midX, midY); | ||
var end = this.nodeB.closestPointOnCircle(midX, midY); | ||
return { | ||
'hasCircle': false, | ||
'startX': start.x, | ||
'startY': start.y, | ||
'endX': end.x, | ||
'endY': end.y, | ||
}; | ||
} | ||
var anchor = this.getAnchorPoint(); | ||
var circle = circleFromThreePoints(this.nodeA.x, this.nodeA.y, this.nodeB.x, this.nodeB.y, anchor.x, anchor.y); | ||
var isReversed = (this.perpendicularPart > 0); | ||
var reverseScale = isReversed ? 1 : -1; | ||
var startAngle = Math.atan2(this.nodeA.y - circle.y, this.nodeA.x - circle.x) - reverseScale * nodeRadius / circle.radius; | ||
var endAngle = Math.atan2(this.nodeB.y - circle.y, this.nodeB.x - circle.x) + reverseScale * nodeRadius / circle.radius; | ||
var startX = circle.x + circle.radius * Math.cos(startAngle); | ||
var startY = circle.y + circle.radius * Math.sin(startAngle); | ||
var endX = circle.x + circle.radius * Math.cos(endAngle); | ||
var endY = circle.y + circle.radius * Math.sin(endAngle); | ||
return { | ||
'hasCircle': true, | ||
'startX': startX, | ||
'startY': startY, | ||
'endX': endX, | ||
'endY': endY, | ||
'startAngle': startAngle, | ||
'endAngle': endAngle, | ||
'circleX': circle.x, | ||
'circleY': circle.y, | ||
'circleRadius': circle.radius, | ||
'reverseScale': reverseScale, | ||
'isReversed': isReversed, | ||
}; | ||
}; | ||
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Link.prototype.draw = function(c) { | ||
var stuff = this.getEndPointsAndCircle(); | ||
// draw arc | ||
c.beginPath(); | ||
if(stuff.hasCircle) { | ||
c.arc(stuff.circleX, stuff.circleY, stuff.circleRadius, stuff.startAngle, stuff.endAngle, stuff.isReversed); | ||
} else { | ||
c.moveTo(stuff.startX, stuff.startY); | ||
c.lineTo(stuff.endX, stuff.endY); | ||
} | ||
c.stroke(); | ||
// draw the head of the arrow | ||
if(stuff.hasCircle) { | ||
drawArrow(c, stuff.endX, stuff.endY, stuff.endAngle - stuff.reverseScale * (Math.PI / 2)); | ||
} else { | ||
drawArrow(c, stuff.endX, stuff.endY, Math.atan2(stuff.endY - stuff.startY, stuff.endX - stuff.startX)); | ||
} | ||
// draw the text | ||
if(stuff.hasCircle) { | ||
var startAngle = stuff.startAngle; | ||
var endAngle = stuff.endAngle; | ||
if(endAngle < startAngle) { | ||
endAngle += Math.PI * 2; | ||
} | ||
var textAngle = (startAngle + endAngle) / 2 + stuff.isReversed * Math.PI; | ||
var textX = stuff.circleX + stuff.circleRadius * Math.cos(textAngle); | ||
var textY = stuff.circleY + stuff.circleRadius * Math.sin(textAngle); | ||
drawText(c, this.text, textX, textY, textAngle, selectedObject == this); | ||
} else { | ||
var textX = (stuff.startX + stuff.endX) / 2; | ||
var textY = (stuff.startY + stuff.endY) / 2; | ||
var textAngle = Math.atan2(stuff.endX - stuff.startX, stuff.startY - stuff.endY); | ||
drawText(c, this.text, textX, textY, textAngle + this.lineAngleAdjust, selectedObject == this); | ||
} | ||
}; | ||
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Link.prototype.containsPoint = function(x, y) { | ||
var stuff = this.getEndPointsAndCircle(); | ||
if(stuff.hasCircle) { | ||
var dx = x - stuff.circleX; | ||
var dy = y - stuff.circleY; | ||
var distance = Math.sqrt(dx*dx + dy*dy) - stuff.circleRadius; | ||
if(Math.abs(distance) < hitTargetPadding) { | ||
var angle = Math.atan2(dy, dx); | ||
var startAngle = stuff.startAngle; | ||
var endAngle = stuff.endAngle; | ||
if(stuff.isReversed) { | ||
var temp = startAngle; | ||
startAngle = endAngle; | ||
endAngle = temp; | ||
} | ||
if(endAngle < startAngle) { | ||
endAngle += Math.PI * 2; | ||
} | ||
if(angle < startAngle) { | ||
angle += Math.PI * 2; | ||
} else if(angle > endAngle) { | ||
angle -= Math.PI * 2; | ||
} | ||
return (angle > startAngle && angle < endAngle); | ||
} | ||
} else { | ||
var dx = stuff.endX - stuff.startX; | ||
var dy = stuff.endY - stuff.startY; | ||
var length = Math.sqrt(dx*dx + dy*dy); | ||
var percent = (dx * (x - stuff.startX) + dy * (y - stuff.startY)) / (length * length); | ||
var distance = (dx * (y - stuff.startY) - dy * (x - stuff.startX)) / length; | ||
return (percent > 0 && percent < 1 && Math.abs(distance) < hitTargetPadding); | ||
} | ||
return false; | ||
}; |
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function Node(x, y) { | ||
this.x = x; | ||
this.y = y; | ||
this.mouseOffsetX = 0; | ||
this.mouseOffsetY = 0; | ||
this.isAcceptState = false; | ||
this.text = ''; | ||
} | ||
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Node.prototype.setMouseStart = function(x, y) { | ||
this.mouseOffsetX = this.x - x; | ||
this.mouseOffsetY = this.y - y; | ||
}; | ||
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Node.prototype.setAnchorPoint = function(x, y) { | ||
this.x = x + this.mouseOffsetX; | ||
this.y = y + this.mouseOffsetY; | ||
}; | ||
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Node.prototype.draw = function(c) { | ||
// draw the circle | ||
c.beginPath(); | ||
c.arc(this.x, this.y, nodeRadius, 0, 2 * Math.PI, false); | ||
c.stroke(); | ||
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// draw the text | ||
drawText(c, this.text, this.x, this.y, null, selectedObject == this); | ||
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// draw a double circle for an accept state | ||
if(this.isAcceptState) { | ||
c.beginPath(); | ||
c.arc(this.x, this.y, nodeRadius - 6, 0, 2 * Math.PI, false); | ||
c.stroke(); | ||
} | ||
}; | ||
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Node.prototype.closestPointOnCircle = function(x, y) { | ||
var dx = x - this.x; | ||
var dy = y - this.y; | ||
var scale = Math.sqrt(dx * dx + dy * dy); | ||
return { | ||
'x': this.x + dx * nodeRadius / scale, | ||
'y': this.y + dy * nodeRadius / scale, | ||
}; | ||
}; | ||
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Node.prototype.containsPoint = function(x, y) { | ||
return (x - this.x)*(x - this.x) + (y - this.y)*(y - this.y) < nodeRadius*nodeRadius; | ||
}; |
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function SelfLink(node, mouse) { | ||
this.node = node; | ||
this.anchorAngle = 0; | ||
this.mouseOffsetAngle = 0; | ||
this.text = ''; | ||
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if(mouse) { | ||
this.setAnchorPoint(mouse.x, mouse.y); | ||
} | ||
} | ||
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SelfLink.prototype.setMouseStart = function(x, y) { | ||
this.mouseOffsetAngle = this.anchorAngle - Math.atan2(y - this.node.y, x - this.node.x); | ||
}; | ||
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SelfLink.prototype.setAnchorPoint = function(x, y) { | ||
this.anchorAngle = Math.atan2(y - this.node.y, x - this.node.x) + this.mouseOffsetAngle; | ||
// snap to 90 degrees | ||
var snap = Math.round(this.anchorAngle / (Math.PI / 2)) * (Math.PI / 2); | ||
if(Math.abs(this.anchorAngle - snap) < 0.1) this.anchorAngle = snap; | ||
// keep in the range -pi to pi so our containsPoint() function always works | ||
if(this.anchorAngle < -Math.PI) this.anchorAngle += 2 * Math.PI; | ||
if(this.anchorAngle > Math.PI) this.anchorAngle -= 2 * Math.PI; | ||
}; | ||
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SelfLink.prototype.getEndPointsAndCircle = function() { | ||
var circleX = this.node.x + 1.5 * nodeRadius * Math.cos(this.anchorAngle); | ||
var circleY = this.node.y + 1.5 * nodeRadius * Math.sin(this.anchorAngle); | ||
var circleRadius = 0.75 * nodeRadius; | ||
var startAngle = this.anchorAngle - Math.PI * 0.8; | ||
var endAngle = this.anchorAngle + Math.PI * 0.8; | ||
var startX = circleX + circleRadius * Math.cos(startAngle); | ||
var startY = circleY + circleRadius * Math.sin(startAngle); | ||
var endX = circleX + circleRadius * Math.cos(endAngle); | ||
var endY = circleY + circleRadius * Math.sin(endAngle); | ||
return { | ||
'hasCircle': true, | ||
'startX': startX, | ||
'startY': startY, | ||
'endX': endX, | ||
'endY': endY, | ||
'startAngle': startAngle, | ||
'endAngle': endAngle, | ||
'circleX': circleX, | ||
'circleY': circleY, | ||
'circleRadius': circleRadius | ||
}; | ||
}; | ||
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SelfLink.prototype.draw = function(c) { | ||
var stuff = this.getEndPointsAndCircle(); | ||
// draw arc | ||
c.beginPath(); | ||
c.arc(stuff.circleX, stuff.circleY, stuff.circleRadius, stuff.startAngle, stuff.endAngle, false); | ||
c.stroke(); | ||
// draw the text on the loop farthest from the node | ||
var textX = stuff.circleX + stuff.circleRadius * Math.cos(this.anchorAngle); | ||
var textY = stuff.circleY + stuff.circleRadius * Math.sin(this.anchorAngle); | ||
drawText(c, this.text, textX, textY, this.anchorAngle, selectedObject == this); | ||
// draw the head of the arrow | ||
drawArrow(c, stuff.endX, stuff.endY, stuff.endAngle + Math.PI * 0.4); | ||
}; | ||
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SelfLink.prototype.containsPoint = function(x, y) { | ||
var stuff = this.getEndPointsAndCircle(); | ||
var dx = x - stuff.circleX; | ||
var dy = y - stuff.circleY; | ||
var distance = Math.sqrt(dx*dx + dy*dy) - stuff.circleRadius; | ||
return (Math.abs(distance) < hitTargetPadding); | ||
}; |
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function StartLink(node, start) { | ||
this.node = node; | ||
this.deltaX = 0; | ||
this.deltaY = 0; | ||
this.text = ''; | ||
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if(start) { | ||
this.setAnchorPoint(start.x, start.y); | ||
} | ||
} | ||
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StartLink.prototype.setAnchorPoint = function(x, y) { | ||
this.deltaX = x - this.node.x; | ||
this.deltaY = y - this.node.y; | ||
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if(Math.abs(this.deltaX) < snapToPadding) { | ||
this.deltaX = 0; | ||
} | ||
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if(Math.abs(this.deltaY) < snapToPadding) { | ||
this.deltaY = 0; | ||
} | ||
}; | ||
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StartLink.prototype.getEndPoints = function() { | ||
var startX = this.node.x + this.deltaX; | ||
var startY = this.node.y + this.deltaY; | ||
var end = this.node.closestPointOnCircle(startX, startY); | ||
return { | ||
'startX': startX, | ||
'startY': startY, | ||
'endX': end.x, | ||
'endY': end.y, | ||
}; | ||
}; | ||
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StartLink.prototype.draw = function(c) { | ||
var stuff = this.getEndPoints(); | ||
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// draw the line | ||
c.beginPath(); | ||
c.moveTo(stuff.startX, stuff.startY); | ||
c.lineTo(stuff.endX, stuff.endY); | ||
c.stroke(); | ||
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// draw the text at the end without the arrow | ||
var textAngle = Math.atan2(stuff.startY - stuff.endY, stuff.startX - stuff.endX); | ||
drawText(c, this.text, stuff.startX, stuff.startY, textAngle, selectedObject == this); | ||
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// draw the head of the arrow | ||
drawArrow(c, stuff.endX, stuff.endY, Math.atan2(-this.deltaY, -this.deltaX)); | ||
}; | ||
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StartLink.prototype.containsPoint = function(x, y) { | ||
var stuff = this.getEndPoints(); | ||
var dx = stuff.endX - stuff.startX; | ||
var dy = stuff.endY - stuff.startY; | ||
var length = Math.sqrt(dx*dx + dy*dy); | ||
var percent = (dx * (x - stuff.startX) + dy * (y - stuff.startY)) / (length * length); | ||
var distance = (dx * (y - stuff.startY) - dy * (x - stuff.startX)) / length; | ||
return (percent > 0 && percent < 1 && Math.abs(distance) < hitTargetPadding); | ||
}; |
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