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Texture Projects

Socratic_Phoenix edited this page Jun 6, 2017 · 1 revision

Texture projects allow you to easily create image templates and package textures. The project screen looks like so:

Templates vs. Textures

Randores has two types of textures, templates and normal textures. Templates have two parts, a config and a base image. The config specifies how each pixel of the base image should be colored, which allows Randores to have a single template for pickaxes, axes, etc. which can be used to create a pickaxe, axe, etc. of any color. Normal textures, on the other hand are just an image.

Selecting a Normal Texture

  1. Click on the texture you want to set in the "Unselected Textures" list or the "Textures" list
  2. Select the image file that contains the texture
  3. The file will be copied into the project directory, and the texture will be set

Creating a Template

  1. Click on the template you want to set in the "Unselected Templates" list or the "Templates" list
  2. If you chose an Unselected Template, select the image file that serves as the base for the template
  3. Edit the template (see below)
  4. Close the editing window, all template changes are automatically saved

Editing a Template

The easiest way to create a template is like so:

  1. Select all the pixels that are part of the coloring of the item, such as the head of a pickaxe
  2. Click "Apply Templating Algorithm"
  3. The algorithm will automatically detect hue differences and create a configuration for the template

Specific editing of a template:

The settings screen

  1. The "Settings" screen represents the current pixel and image settings
  2. The "Tint" slider represents how bright a pixel should be
  3. The "Shade" slider represents how dark a pixel should be
  4. Check "Vary Hue" to randomly vary the tint/shade of a pixel by up to 1
  5. The "Scale" represents the scale of the image
  6. The "Blending" is used to set how easily colors should be considered similar. When the image is double clicked, all similar pixels are set. A high blending allows more varying colors to be selected in this way

Editing a pixel

  1. To edit a pixel, simply set your target settings in the "Settings" screen and click the pixel
  2. The pixel will be covered in a black circle if it has been set.
  3. Left click to set a pixel, right click to delete the configuration from a pixel

Other screens

  1. The "Log" screen records each pixel change
  2. The "Pixel Information" screen shows you the settings of whatever pixel you're hovering over

Updating Textures

  1. Restart RandoresPainter; RandoresPainter downloads a list of all required textures on start up
  2. Open a Texture project, any new (or already unselected) texture will appear in the appropriate "Unselected" list