Releases: Rearth/Oritech
0.14.2
- Rebalance some cybernetic augment costs.
- Allow augment research/installation parts to be taken directly from the players inventory.
- Cybernetic Augment requirements / ui position can now be modified via data packs, allowing pack makers to change the research trees (adding custom ones is not possible yet).
- Improve models of assembler and solar panel.
- Change addon logic to no longer reset all addons when one is broken, only the ones that are no longer valid will reset.
- Fix processing chamber addon not working for powered furnaces.
- Fix some cybernetic parts not being researchable.
0.14.1
- Add preview renderer for multiblock machines.
- Add options for augments to now be instantly researched in creative mode.
- Add separate texture for disconnected machine extender blocks.
- Add augmenter config options (for RF Storage).
- Balance some early augments to only require the basic stations.
- Change recipe for block destroyers, making them available a bit earlier.
- Fix some compatibility issues with augment registration. These changes have been tested with Enigmatica 10 and ATM 10.
0.14.0
The cybernetic update!
- Add new cybernetic augmentation system. This includes a new central multiblock, as well as 3 new research station blocks for it.
- Add chinese wiki translation (Huge thanks to @OakPlatinum).
- Update translations from crowdin. Huge thanks to everyone working there!
- Add glowing sections to some machines (Assembler, Enderic Laser, Basic Generator)
- Change particle accelerator curve calculations, making diagonals more efficient. This should make more "round" accelerators more efficient. This won't (or shouldn't) break existing designs.
- Improve/add some tooltips to items & machines.
- Fix framed / duct superconductors not working.
- Fix fuels from other mods not working in the basic generator on neoforge.
- Fix oil being tagged as water on neoforge.
- Fix client disconnects with pulverizer particles.
- Fix addons not disconnecting from some machines (mostly enderic lasers, and a few other blocks).
- Fix machine core interaction issues with some other mods that don't properly invalidate their caches on blockstate updates (looking at you AE2).
- Fix particle accelerator visuals being too long when exiting the collider.
0.13.2
0.13.1
- Add new pulverizer model / animation / particles
- Add framed and duct pipe blocks (@Armen/NovaKatt)
- Add entity damage to reactor/nuke explosions
- Add steam -> snow recipe in chillers (thanks to @motoko for the idea)
- Add powered furnace light emission while it's working
- Buff reactor heat pipe movement amount
- Buff reactor energy port default output, add a config option for it
- Fix raw_materials tag usage, all raw materials and recipes now use the raw_material_TYPE instead of the old raw_ores_TYPE tags
- Fixed uranium gem recipe not used the uranium dust tag
- Fix steam engine usage rendering in EMI
- Fix steam generates/engines using wrong units in UI labels
- Fix crash on dedicated servers when setting drone port targets
0.13.0
The nuclear update! Adds nuclear reactors, along with a lot of addition new stuff and improvements:
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Add nuclear reactor variable-sized multiblock (visuals & animation will probably get overhauled soon)
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Add 2 nuke blocks for different sizes
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Add uranium ore / crystal / resource node generation
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Add industrial chiller, new multiblock machine for creating ice
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Add auxiliary processing chamber addon
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Add the ability for the centrifuge to process normal and fluid recipes without having to remove the addon
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Add the option to define a blacklist for the spawner controller (entity tag: 'oritech:spawner_blacklist')
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Add energy transfer amount label to machine UIs
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Add missing fragment forge parity recipes
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Add data driven enderic laser recipes (with JEI/REI/EMI entries)
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Add data driven enderic laser block boosting (using tag: 'c:budding_blocks')
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Improve metal components textures (@BLOKBUSTR)
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Reduce processing times for most machines
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Improve docs for particle accelerators, tree cutters, desert wells, bedrock extractors, and a few more
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Improve drone ports by adding addon slots and allowing fluid transport with fluid addons
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Reduce resource node spawn rates
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Reduce exosuit armor amount to iron-like
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Improve enderic laser visuals, making the beam more centered on the model
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Reduce desert oil well generation rates
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Improve JEI plugin by adding a fluid slot tank background
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Update overcharged crystal collision recipe to use energite instead of electrum
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Reduce pulverizer sound volume
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Update unholy intelligence texture to have a better matching inner color
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Change plastic plates to use the 'c:plates/plastic' tag, update all recipes accordingly
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Fix arcane catalysts not being boostable with enderic lasers
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Fix particle accelerator collisions not being guaranteed in the first pass
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Fix particle accelerator impact energy calculations being affected by gate distance (this might break some existing setups)
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Fix portable fluid tank content tooltip not showing
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Fix portable energy storages not auto-updating comparators
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Fix sounds being played too often for fast/energy-hungry machines
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Fix sounds not being positioned by converting all sounds to mono channel
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Fix possible energy pipe crash
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Fix exo armor / jetpack not having respective armor slot tags
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Fix lasers not getting drops for AE2 certus quartz cluster (@VasariRulez)
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Fix possible fluid insertion issues when changing fluids in centrifuge / fluid generators
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Fix superconductors not always dropping when mined
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Fix super long fragment forge ore processing times
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Fix water display amounts in JEI and EMI recipes
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Fix oritech fluids being fully transparent in some UIs on neoforge (e.g. JEI and Mekanism)
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Fix invalid pipe extraction state updates on neighbor blockupdates (@aderoian)
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Fix crash when using comparators on large energy storages (@aderoian)
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Fix resource node generation issues in some biomes (@aderoian)
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Fix possible crashes when rotating/mirroring machine addons
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Fix possible caching issues with machine core connection when rebuilding machines
0.12.3
- Add the ability for the centrifuge to handle multiple recipes with different fluids for the same input items (only relevant for datapack makers)
- Fix machine upgrade slot preview renderer not working
- Fix redstone UI on machine frame blocks not updating
- Fix some resource blocks using wrong tags in recipes
- Fix recipes using electrum ingots instead of tags
- Fix some steel item instead of tag usages in recipes
- Minor documentation improvements
0.12.2
- Add JEI integration for recipes
- Add tags for storage blocks, storage_blocks/MATERIAL, ingot/MATERIAL, dust/MATERIAL, gems, gems/MATERIAL
- Add missing images to online docs (with some minor improvements)
- Add extra tooltip to fuel generator item regarding energy output positions
- Add missing tag translations (only used in EMI I think)
- Add new unholy intelligence texture
- Add german translations (@Wolkensteinchen)
- Add recipe fill integration to EMI
- Update translations from crowdin
- Fix item wrench recipe not using item tags
- Fix all dye recipes resulting in white dye
- Fix item filter block not dropping buffered items when destroyed
- Fix fluid pipes not connecting to top half of centrifuges when pipes are placed before the centrifuge/addon
0.12.1
0.12.0
The pipe update! Huge thanks to aderoian/Armen who did the majority of the work here. With this change and stability of the new energy API in the last update,
both the fabric and neoforge version are now available as beta versions instead of alpha.
Full changelog:
- Improved pipes (@aderoian):
- Pipes can now be set to extract in specific directions only, allowing insertion and extraction in 1 block space
- Pipe connections can be disabled/enabled with the new pipe wrench item
- Add pipe wrench item
- Add redstone status panel to machine UIs
- Add different visuals for redstone addons, based on their redstone power state
- Add energite blocks glow
- Add specific sounds to more resource blocks
- Add polish translations for mod and wiki (@plhappylemonpl & @Przemol)
- Change collision box of ceiling lights, allowing players to walk under them in a 2-block space
- Change resource block translations (instead of 'X block' it's now 'Block of X')
- Fix redstone addon not working on enderic lasers
- Fix texture size of the tachyon collector (@Plompi)
Warning: Due to the pipe rework, their blockstate have been changed. This is a breaking change. All existing item and fluid pipes
will be set to connect at every single connection, and energy pipes need to be fully replaced/updated. Sadly things like this are hard to avoid during alpha/beta stages.