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Merge pull request #7 from ARX-SKE12/hotfix/example-namespace
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Example Namespace
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ReiiYuki authored Mar 3, 2018
2 parents 7b5bdf0 + bd74c32 commit a40212c
Showing 1 changed file with 26 additions and 22 deletions.
48 changes: 26 additions & 22 deletions Assets/FBAuthKit/Example/Scripts/FacebookUIManager.cs
Original file line number Diff line number Diff line change
@@ -1,35 +1,39 @@
using UnityEngine;
using UnityEngine.UI;
using Facebook.Unity;
using FBAuthKit;
namespace FBAuthKit.Example
{

public class FacebookUIManager : MonoBehaviour {
public class FacebookUIManager : MonoBehaviour
{

public GameObject facebookController, statusText;
public GameObject facebookController, statusText;

void Start()
{
facebookController.GetComponent<FacebookAuthController>().Register(gameObject);
}
void Start()
{
facebookController.GetComponent<FacebookAuthController>().Register(gameObject);
}

void OnAuthSuccess(AccessToken token)
{
statusText.GetComponent<Text>().text = token.UserId;
}
void OnAuthSuccess(AccessToken token)
{
statusText.GetComponent<Text>().text = token.UserId;
}

void OnInitializedFailure()
{
statusText.GetComponent<Text>().text = "App Initialization Failure";
}
void OnInitializedFailure()
{
statusText.GetComponent<Text>().text = "App Initialization Failure";
}

void OnAuthRequest()
{
statusText.GetComponent<Text>().text = "Authenticating";
}
void OnAuthRequest()
{
statusText.GetComponent<Text>().text = "Authenticating";
}

void OnAuthFailure()
{
statusText.GetComponent<Text>().text = "Authentication Failure";
}

void OnAuthFailure()
{
statusText.GetComponent<Text>().text = "Authentication Failure";
}

}

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