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Calculate how many threads it will take to grow server to targetMoney. Starting money is server.moneyAvailable. Note that when simulating the effect of grow, what matters is the state of the server and player when the grow *finishes*, not when it is started.
The growth amount depends both linearly *and* exponentially on threads; see grow for more details.
The inverse of this function is formulas.hacking.growAmount, although it can work with fractional threads.
Signature:
growThreads(server: Server, player: Person, targetMoney: number, cores?: number): number;
Parameter | Type | Description |
---|---|---|
server | Server | Server info, typically from getServer |
player | Person | Player info, typically from getPlayer |
targetMoney | number | Desired final money, capped to server's moneyMax |
cores | number | (Optional) Number of cores on the computer that will execute grow. |
Returns:
number
The calculated grow threads as an integer, rounded up.