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# Friday Night Funkin' - Psych Engine | ||
Engine originally used on [Mind Games Mod](https://gamebanana.com/mods/301107), intended to be a fix for the vanilla version's many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders. | ||
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## Installation: | ||
You must have [the most up-to-date version of Haxe](https://haxe.org/download/), seriously, stop using 4.1.5, it misses some stuff. | ||
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Follow a Friday Night Funkin' source code compilation tutorial, after this you will need to install LuaJIT. | ||
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To install LuaJIT do this: `haxelib git linc_luajit https://github.com/nebulazorua/linc_luajit` on a Command prompt/PowerShell | ||
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...Or if you don't want your mod to be able to run .lua scripts, delete the "LUA_ALLOWED" line on Project.xml | ||
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If you get an error about StatePointer when using Lua, run `haxelib remove linc_luajit` into Command Prompt/PowerShell, then re-install linc_luajit. | ||
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If you want video support on your mod, simply do `haxelib install hxCodec` on a Command prompt/PowerShell | ||
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otherwise, you can delete the "VIDEOS_ALLOWED" Line on Project.xml | ||
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## Credits: | ||
* Shadow Mario - Coding | ||
* RiverOaken - Arts and Animations | ||
* bbpanzu - Assistant Coding | ||
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### Special Thanks | ||
* shubs - New Input System | ||
* SqirraRNG - Chart Editor's Sound Waveform base code | ||
* iFlicky - Delay/Combo Menu Song Composer + Dialogue Sounds | ||
* PolybiusProxy - .MP4 Loader Extension | ||
* Keoiki - Note Splash Animations | ||
* Smokey - Spritemap Texture Atlas support | ||
* Cary - OG Resolution code | ||
* Nebula_Zorua - VCR Shader code | ||
_____________________________________ | ||
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# Features | ||
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## Attractive animated dialogue boxes: | ||
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![](https://user-images.githubusercontent.com/44785097/127706669-71cd5cdb-5c2a-4ecc-871b-98a276ae8070.gif) | ||
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## Mod Support | ||
* Probably one of the main points of this engine, you can code in .lua files outside of the source code, making your own weeks without even messing with the source! | ||
* Comes with a Mod Organizing/Disabling Menu. | ||
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## Atleast one change to every week: | ||
### Week 1: | ||
* New Dad Left sing sprite | ||
* Unused stage lights are now used | ||
### Week 2: | ||
* Both BF and Skid & Pump does "Hey!" animations | ||
* Thunders does a quick light flash and zooms the camera in slightly | ||
* Added a quick transition/cutscene to Monster | ||
### Week 3: | ||
* BF does "Hey!" during Philly Nice | ||
* Blammed has a cool new colors flash during that sick part of the song | ||
### Week 4: | ||
* Better hair physics for Mom/Boyfriend (Maybe even slightly better than Week 7's :eyes:) | ||
* Henchmen die during all songs. Yeah :( | ||
### Week 5: | ||
* Bottom Boppers and GF does "Hey!" animations during Cocoa and Eggnog | ||
* On Winter Horrorland, GF bops her head slower in some parts of the song. | ||
### Week 6: | ||
* On Thorns, the HUD is hidden during the cutscene | ||
* Also there's the Background girls being spooky during the "Hey!" parts of the Instrumental | ||
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## Cool new Chart Editor changes and countless bug fixes | ||
![](https://github.com/ShadowMario/FNF-PsychEngine/blob/main/docs/img/chart.png?raw=true) | ||
* You can now chart "Event" notes, which are bookmarks that trigger specific actions that usually were hardcoded on the vanilla version of the game. | ||
* Your song's BPM can now have decimal values | ||
* You can manually adjust a Note's strum time if you're really going for milisecond precision | ||
* You can change a note's type on the Editor, it comes with two example types: | ||
* Alt Animation: Forces an alt animation to play, useful for songs like Ugh/Stress | ||
* Hey: Forces a "Hey" animation instead of the base Sing animation, if Boyfriend hits this note, Girlfriend will do a "Hey!" too. | ||
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## Multiple editors to assist you in making your own Mod | ||
![Screenshot_3](https://user-images.githubusercontent.com/44785097/144629914-1fe55999-2f18-4cc1-bc70-afe616d74ae5.png) | ||
* Working both for Source code modding and Downloaded builds! | ||
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## Story mode menu rework: | ||
![](https://i.imgur.com/UB2EKpV.png) | ||
* Added a different BG to every song (less Tutorial) | ||
* All menu characters are now in individual spritesheets, makes modding it easier. | ||
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## Credits menu | ||
![Screenshot_1](https://user-images.githubusercontent.com/44785097/144632635-f263fb22-b879-4d6b-96d6-865e9562b907.png) | ||
* You can add a head icon, name, description and a Redirect link for when the player presses Enter while the item is currently selected. | ||
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## Awards/Achievements | ||
* The engine comes with 16 example achievements that you can mess with and learn how it works (Check Achievements.hx and search for "checkForAchievement" on PlayState.hx) | ||
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## Options menu: | ||
* You can change Note colors, Delay and Combo Offset, Controls and Preferences there. | ||
* On Preferences you can toggle Downscroll, Middlescroll, Anti-Aliasing, Framerate, Low Quality, Note Splashes, Flashing Lights, etc. | ||
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## Other gameplay features: | ||
* When the enemy hits a note, their strum note also glows. | ||
* Lag doesn't impact the camera movement and player icon scaling anymore. | ||
* Some stuff based on Week 7's changes has been put in (Background colors on Freeplay, Note splashes) | ||
* You can reset your Score on Freeplay/Story Mode by pressing Reset button. | ||
* You can listen to a song or adjust Scroll Speed/Damage taken/etc. on Freeplay by pressing Space. | ||
# HBot | ||
## DOWNLOAD THE SOURCE CODE FROM THE RELEASE, AS I HAVE NO IDEA HOW PULL REQUESTS WORK | ||
bot |