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CYF v0.6.2 (#26)
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**Create Your Frisk: version 0.6.2**  
*The Quality of Life Update*

Here are some of the most important things that were changed!

  * ***EXTREME*** performance increase!! CYF will no longer eat up all your memory when you play mods, and can run as smoothly as Unitale 0.2.1a!!! No more restarting CYF when it lags too much!

  * We've upgraded to Unity 2018.2.13f1, and with it comes *better support for Mac and Linux!!*
  
  * Re-worked the main menu screens! The Mod Select screen now looks a lot nicer, it shows customizeable preview images of mods, it supports browsing with the keyboard, you can't accidentally wipe Real or AlMighty globals anymore, it remembers your most recently picked Mods and encounters...it's just so much nicer to work with!
  
  * Full-screen now works perfectly - it doesn't kick you out randomly anymore, F4 works for entering and exiting it, and on Windows, the game window no longer jumps around when you exit fullscreen!
  
  * We cleaned CYF's required mods and changed some of them! **If you plan to upgrade to CYF v0.6.2, you only need to transfer all mods you want to keep**, but *leave behind* Encounter Skeleton, Examples 1 and 2, Title and OverWorld Test. The mods Mionn and Donald Trump have also been removed from CYF, so you don't need to keep them anymore if you don't want to.
  
  * The documentation should now no longer have missing information or weird wording, and it now lists the Lua types for every variable and function!
  
Some new features have been added to animated sprites, text and text objects, the Inventory object, and the Misc object: (Check these sections out in the documentation for more information!)
  
  * Animated sprites now support skipping forward or backward, speeding up or down, and pausing and resuming with `sprite.currentframe`, `sprite.animationspeed` and `sprite.animationpaused`

  * New text command `[alpha:xx]` supports transparent text, and text objects can now be moved above or below each other with `text.MoveAbove` and `text.MoveBelow`

  * The Inventory object now supports `Inventory.AddItem`, `Inventory.RemoveItem` and `Inventory.GetType`, allowing for very easy adding, removing, and even swapping of items

  * The Misc object now supports `Misc.cameraX` and `cameraY`, `Misc.MoveCamera` and `MoveCameraTo` and `Misc.ResetCamera`, which let you move the game camera outside of its normal 640x480 restraints!
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RhenaudTheLukark authored Nov 13, 2018
1 parent 04231f9 commit 159948f
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24 changes: 10 additions & 14 deletions .gitignore
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Expand Up @@ -46,21 +46,17 @@ sysinfo.txt
/Assets/Mods/*

# Include basic mods
!/Assets/Mods/0.5.0_SEE_CREATE/*
!/Assets/Mods/0.5.0_SEE_CREATE.meta
!/Assets/Mods/Donald Trump/*
!/Assets/Mods/Donald Trump.meta
!/Assets/Mods/Encounter Skeleton/*
!/Assets/Mods/@0.5.0_SEE_CRATE
!/Assets/Mods/@0.5.0_SEE_CRATE.meta
!/Assets/Mods/Encounter Skeleton
!/Assets/Mods/Encounter Skeleton.meta
!/Assets/Mods/Examples/*
!/Assets/Mods/Examples
!/Assets/Mods/Examples.meta
!/Assets/Mods/Examples 2/*
!/Assets/Mods/Examples 2
!/Assets/Mods/Examples 2.meta
!/Assets/Mods/Mionn 2.1/*
!/Assets/Mods/Mionn 2.1.meta
!/Assets/Mods/OverWorld Test/*
!/Assets/Mods/OverWorld Test.meta
!/Assets/Mods/RTLGeno/*
!/Assets/Mods/@OverWorld Test
!/Assets/Mods/@OverWorld Test.meta
!/Assets/Mods/RTLGeno
!/Assets/Mods/RTLGeno.meta
!/Assets/Mods/Title/*
!/Assets/Mods/Title.meta
!/Assets/Mods/@Title
!/Assets/Mods/@Title.meta
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Expand Up @@ -28,7 +28,7 @@ function EncounterStarting()
enemies[1]["currentdialogue"] = {"[noskip][func:LaunchFade, true][w:60][next]",
"[noskip]If you came here,[w:20] it must be for a good reason.[w:60][next]",
"[noskip]We'll tell you the story of Create Your Frisk.[w:60][next]",
"[noskip]In February,[w:15] \nRhenaudTheLukark,[w:15] the creator of Create Your Frisk decided,[w:15] with some of their friends,[w:15] to create their own AU.[w:60][next]",
"[noskip]In February 2016,[w:15] \nRhenaudTheLukark,[w:15] the creator of Create Your Frisk decided,[w:15] with some of their friends,[w:15] to create their own AU.[w:60][next]",
"[noskip]They concluded that Unitale was the easiest way to do it.[w:60][next]",
"[noskip]If we had told him what would have happened,[w:15] he'd have laughed at it.[w:60][next]",
"[noskip][func:LaunchFade, false][w:35][func:State,DONE]"}
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