This is a port of the glm library to the Playstation 2.
To use this, you should have your ps2dev environment setup to allow C++ code to compile.
The Playstation 2's floating point format is not IEEE754 compliant. glm normally checks that the floating point format of the system is IEEE754 compliant, so these checks have been changed in this port. SIMD instructions are also different, so the simd types in glm don't work currently.