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Merge pull request teeworlds#3243 from ChillerDragon/pr_pa_to_ap
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Fix m_pa* variable naming to m_ap*
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oy authored Jul 27, 2024
2 parents b00ad8f + 695d3de commit 3ad4af7
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Showing 12 changed files with 58 additions and 58 deletions.
20 changes: 10 additions & 10 deletions src/engine/client/textrender.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -712,7 +712,7 @@ CTextRender::CTextRender()
m_pGlyphMap = 0;
m_NumVariants = 0;
m_CurrentVariant = -1;
m_paVariants = 0;
m_pVariants = 0;

mem_zero(m_apFontData, sizeof(m_apFontData));
}
Expand All @@ -736,8 +736,8 @@ void CTextRender::Shutdown()

FT_Done_FreeType(m_FTLibrary);

if(m_paVariants)
mem_free(m_paVariants);
if(m_pVariants)
mem_free(m_pVariants);

for(int i = 0; i < MAX_FACES; ++i)
if(m_apFontData[i])
Expand Down Expand Up @@ -798,18 +798,18 @@ void CTextRender::LoadFonts(IStorage *pStorage, IConsole *pConsole)
{
m_NumVariants = rVariant.u.object.length;
json_object_entry *Entries = rVariant.u.object.values;
m_paVariants = (CFontLanguageVariant *)mem_alloc(sizeof(CFontLanguageVariant)*m_NumVariants);
m_pVariants = (CFontLanguageVariant *)mem_alloc(sizeof(CFontLanguageVariant)*m_NumVariants);
for(int i = 0; i < m_NumVariants; ++i)
{
char aFileName[128];
str_format(aFileName, sizeof(aFileName), "languages/%s.json", (const char *)Entries[i].name);
str_copy(m_paVariants[i].m_aLanguageFile, aFileName, sizeof(m_paVariants[i].m_aLanguageFile));
str_copy(m_pVariants[i].m_aLanguageFile, aFileName, sizeof(m_pVariants[i].m_aLanguageFile));

json_value *pFamilyName = rVariant.u.object.values[i].value;
if(pFamilyName->type == json_string)
str_copy(m_paVariants[i].m_aFamilyName, pFamilyName->u.string.ptr, sizeof(m_paVariants[i].m_aFamilyName));
str_copy(m_pVariants[i].m_aFamilyName, pFamilyName->u.string.ptr, sizeof(m_pVariants[i].m_aFamilyName));
else
m_paVariants[i].m_aFamilyName[0] = 0;
m_pVariants[i].m_aFamilyName[0] = 0;
}
}
}
Expand All @@ -821,13 +821,13 @@ void CTextRender::SetFontLanguageVariant(const char *pLanguageFile)

char *pFamilyName = NULL;

if(m_paVariants)
if(m_pVariants)
{
for(int i = 0; i < m_NumVariants; ++i)
{
if(str_comp_filenames(pLanguageFile, m_paVariants[i].m_aLanguageFile) == 0)
if(str_comp_filenames(pLanguageFile, m_pVariants[i].m_aLanguageFile) == 0)
{
pFamilyName = m_paVariants[i].m_aFamilyName;
pFamilyName = m_pVariants[i].m_aFamilyName;
m_CurrentVariant = i;
break;
}
Expand Down
2 changes: 1 addition & 1 deletion src/engine/client/textrender.h
Original file line number Diff line number Diff line change
Expand Up @@ -162,7 +162,7 @@ class CTextRender : public IEngineTextRender
// support regional variant fonts
int m_NumVariants;
int m_CurrentVariant;
CFontLanguageVariant *m_paVariants;
CFontLanguageVariant *m_pVariants;

FT_Library m_FTLibrary;

Expand Down
6 changes: 3 additions & 3 deletions src/engine/shared/console.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -389,7 +389,7 @@ void CConsole::ExecuteLineStroked(int Stroke, const char *pStr)
if(Result.m_pCommand[0] == '+')
{
// insert the stroke direction token
Result.AddArgument(m_paStrokeStr[Stroke]);
Result.AddArgument(m_apStrokeStr[Stroke]);
IsStrokeCommand = 1;
}

Expand Down Expand Up @@ -812,8 +812,8 @@ CConsole::CConsole(int FlagMask)
m_pRecycleList = 0;
m_TempCommands.Reset();
m_StoreCommands = true;
m_paStrokeStr[0] = "0";
m_paStrokeStr[1] = "1";
m_apStrokeStr[0] = "0";
m_apStrokeStr[1] = "1";
m_pTempMapListHeap = 0;
m_pFirstMapEntry = 0;
m_pLastMapEntry = 0;
Expand Down
2 changes: 1 addition & 1 deletion src/engine/shared/console.h
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,7 @@ class CConsole : public IConsole

int m_FlagMask;
bool m_StoreCommands;
const char *m_paStrokeStr[2];
const char *m_apStrokeStr[2];
CCommand *m_pFirstCommand;

class CExecFile
Expand Down
12 changes: 6 additions & 6 deletions src/engine/shared/netban.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -65,11 +65,11 @@ typename CNetBan::CBan<T> *CNetBan::CBanPool<T, HashCount>::Add(const T *pData,
m_pFirstFree = pBan->m_pNext;

// add it to the hash list
if(m_paaHashList[pNetHash->m_HashIndex][pNetHash->m_Hash])
m_paaHashList[pNetHash->m_HashIndex][pNetHash->m_Hash]->m_pHashPrev = pBan;
if(m_aapHashList[pNetHash->m_HashIndex][pNetHash->m_Hash])
m_aapHashList[pNetHash->m_HashIndex][pNetHash->m_Hash]->m_pHashPrev = pBan;
pBan->m_pHashPrev = 0;
pBan->m_pHashNext = m_paaHashList[pNetHash->m_HashIndex][pNetHash->m_Hash];
m_paaHashList[pNetHash->m_HashIndex][pNetHash->m_Hash] = pBan;
pBan->m_pHashNext = m_aapHashList[pNetHash->m_HashIndex][pNetHash->m_Hash];
m_aapHashList[pNetHash->m_HashIndex][pNetHash->m_Hash] = pBan;

// insert it into the used list
if(m_pFirstUsed)
Expand Down Expand Up @@ -123,7 +123,7 @@ int CNetBan::CBanPool<T, HashCount>::Remove(CBan<T> *pBan)
if(pBan->m_pHashPrev)
pBan->m_pHashPrev->m_pHashNext = pBan->m_pHashNext;
else
m_paaHashList[pBan->m_NetHash.m_HashIndex][pBan->m_NetHash.m_Hash] = pBan->m_pHashNext;
m_aapHashList[pBan->m_NetHash.m_HashIndex][pBan->m_NetHash.m_Hash] = pBan->m_pHashNext;
pBan->m_pHashNext = pBan->m_pHashPrev = 0;

// remove from used list
Expand Down Expand Up @@ -198,7 +198,7 @@ void CNetBan::CBanPool<T, HashCount>::Update(CBan<CDataType> *pBan, const CBanIn
template<class T, int HashCount>
void CNetBan::CBanPool<T, HashCount>::Reset()
{
mem_zero(m_paaHashList, sizeof(m_paaHashList));
mem_zero(m_aapHashList, sizeof(m_aapHashList));
mem_zero(m_aBans, sizeof(m_aBans));
m_pFirstUsed = 0;
m_CountUsed = 0;
Expand Down
6 changes: 3 additions & 3 deletions src/engine/shared/netban.h
Original file line number Diff line number Diff line change
Expand Up @@ -116,10 +116,10 @@ class CNetBan
bool IsFull() const { return m_CountUsed == MAX_BANS; }

CBan<CDataType> *First() const { return m_pFirstUsed; }
CBan<CDataType> *First(const CNetHash *pNetHash) const { return m_paaHashList[pNetHash->m_HashIndex][pNetHash->m_Hash]; }
CBan<CDataType> *First(const CNetHash *pNetHash) const { return m_aapHashList[pNetHash->m_HashIndex][pNetHash->m_Hash]; }
CBan<CDataType> *Find(const CDataType *pData, const CNetHash *pNetHash) const
{
for(CBan<CDataType> *pBan = m_paaHashList[pNetHash->m_HashIndex][pNetHash->m_Hash]; pBan; pBan = pBan->m_pHashNext)
for(CBan<CDataType> *pBan = m_aapHashList[pNetHash->m_HashIndex][pNetHash->m_Hash]; pBan; pBan = pBan->m_pHashNext)
{
if(NetComp(&pBan->m_Data, pData) == 0)
return pBan;
Expand All @@ -135,7 +135,7 @@ class CNetBan
MAX_BANS=1024,
};

CBan<CDataType> *m_paaHashList[HashCount][256];
CBan<CDataType> *m_aapHashList[HashCount][256];
CBan<CDataType> m_aBans[MAX_BANS];
CBan<CDataType> *m_pFirstFree;
CBan<CDataType> *m_pFirstUsed;
Expand Down
6 changes: 3 additions & 3 deletions src/game/client/components/hud.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -854,7 +854,7 @@ void CHud::RenderSpectatorNotification()
void CHud::RenderReadyUpNotification()
{
if(m_pClient->m_LocalClientID != -1
&& !(m_pClient->m_Snap.m_paPlayerInfos[m_pClient->m_LocalClientID]->m_PlayerFlags&PLAYERFLAG_READY))
&& !(m_pClient->m_Snap.m_apPlayerInfos[m_pClient->m_LocalClientID]->m_PlayerFlags&PLAYERFLAG_READY))
{
static CTextCursor s_Cursor(16.0f);

Expand Down Expand Up @@ -994,7 +994,7 @@ void CHud::OnRender()
RenderHealthAndAmmo(m_pClient->m_Snap.m_pLocalCharacter);
if(Race && m_pClient->m_LocalClientID != -1)
{
RenderRaceTime(m_pClient->m_Snap.m_paPlayerInfosRace[m_pClient->m_LocalClientID]);
RenderRaceTime(m_pClient->m_Snap.m_apPlayerInfosRace[m_pClient->m_LocalClientID]);
RenderCheckpoint();
}
}
Expand All @@ -1005,7 +1005,7 @@ void CHud::OnRender()
RenderHealthAndAmmo(&m_pClient->m_Snap.m_aCharacters[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID].m_Cur);
if(Race)
{
RenderRaceTime(m_pClient->m_Snap.m_paPlayerInfosRace[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID]);
RenderRaceTime(m_pClient->m_Snap.m_apPlayerInfosRace[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID]);
RenderCheckpoint();
}
}
Expand Down
2 changes: 1 addition & 1 deletion src/game/client/components/menus_ingame.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -553,7 +553,7 @@ void CMenus::RenderServerControlKick(CUIRect MainView, bool FilterSpectators)
{
if(i == m_pClient->m_LocalClientID || !m_pClient->m_aClients[i].m_Active || m_pClient->m_aClients[i].m_Team != Teams[Team] ||
(FilterSpectators && m_pClient->m_aClients[i].m_Team == TEAM_SPECTATORS) ||
(!FilterSpectators && m_pClient->m_Snap.m_paPlayerInfos[i] && (m_pClient->m_Snap.m_paPlayerInfos[i]->m_PlayerFlags&PLAYERFLAG_ADMIN)))
(!FilterSpectators && m_pClient->m_Snap.m_apPlayerInfos[i] && (m_pClient->m_Snap.m_apPlayerInfos[i]->m_PlayerFlags&PLAYERFLAG_ADMIN)))
continue;
if(m_CallvoteSelectedPlayer == i)
Selected = NumOptions;
Expand Down
6 changes: 3 additions & 3 deletions src/game/client/components/scoreboard.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -133,7 +133,7 @@ float CScoreboard::RenderSpectators(float x, float y, float w)
s_SpectatorCursors[i].Reset();
s_SpectatorCursors[i].m_FontSize = FontSize;

const CNetObj_PlayerInfo *pInfo = m_pClient->m_Snap.m_paPlayerInfos[0];
const CNetObj_PlayerInfo *pInfo = m_pClient->m_Snap.m_apPlayerInfos[0];
if(!pInfo || m_pClient->m_aClients[i].m_Team != TEAM_SPECTATORS || Lines > MaxLines)
continue;

Expand Down Expand Up @@ -342,9 +342,9 @@ float CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const c
else
{
if(m_pClient->m_Snap.m_SpecInfo.m_Active && m_pClient->m_Snap.m_SpecInfo.m_SpectatorID >= 0 &&
m_pClient->m_Snap.m_paPlayerInfos[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID])
m_pClient->m_Snap.m_apPlayerInfos[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID])
{
int Score = m_pClient->m_Snap.m_paPlayerInfos[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID]->m_Score;
int Score = m_pClient->m_Snap.m_apPlayerInfos[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID]->m_Score;
str_format(aBuf, sizeof(aBuf), "%d", Score);
}
else if(m_pClient->m_Snap.m_pLocalInfo)
Expand Down
2 changes: 1 addition & 1 deletion src/game/client/components/spectator.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -47,7 +47,7 @@ bool CSpectator::SpecModePossible(int SpecMode, int SpectatorID)
&& m_pClient->m_aClients[m_pClient->m_LocalClientID].m_Team != TEAM_SPECTATORS
&& (SpectatorID == m_pClient->m_LocalClientID
|| m_pClient->m_aClients[m_pClient->m_LocalClientID].m_Team != m_pClient->m_aClients[SpectatorID].m_Team
|| (m_pClient->m_Snap.m_paPlayerInfos[SpectatorID] && (m_pClient->m_Snap.m_paPlayerInfos[SpectatorID]->m_PlayerFlags&PLAYERFLAG_DEAD))))
|| (m_pClient->m_Snap.m_apPlayerInfos[SpectatorID] && (m_pClient->m_Snap.m_apPlayerInfos[SpectatorID]->m_PlayerFlags&PLAYERFLAG_DEAD))))
{
return false;
}
Expand Down
44 changes: 22 additions & 22 deletions src/game/client/gameclient.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -124,7 +124,7 @@ static CMapLayers gs_MapLayersBackGround(CMapLayers::TYPE_BACKGROUND);
static CMapLayers gs_MapLayersForeGround(CMapLayers::TYPE_FOREGROUND);

CGameClient::CStack::CStack() { m_Num = 0; }
void CGameClient::CStack::Add(class CComponent *pComponent) { m_paComponents[m_Num++] = pComponent; }
void CGameClient::CStack::Add(class CComponent *pComponent) { m_apComponents[m_Num++] = pComponent; }

const char *CGameClient::Version() const { return GAME_VERSION; }
const char *CGameClient::NetVersion() const { return GAME_NETVERSION; }
Expand Down Expand Up @@ -336,11 +336,11 @@ void CGameClient::OnConsoleInit()
Console()->Chain("player_skin_eyes", ConchainSkinChange, this);

for(int i = 0; i < m_All.m_Num; i++)
m_All.m_paComponents[i]->m_pClient = this;
m_All.m_apComponents[i]->m_pClient = this;

// let all the other components register their console commands
for(int i = 0; i < m_All.m_Num; i++)
m_All.m_paComponents[i]->OnConsoleInit();
m_All.m_apComponents[i]->OnConsoleInit();

//
m_SuppressEvents = false;
Expand Down Expand Up @@ -373,7 +373,7 @@ void CGameClient::OnInit()
// determine total work for loading all components
int TotalWorkAmount = g_pData->m_NumImages + 4 + 1 + 1 + 2; // +4=load init, +1=font, +1=localization, +2=editor
for(int i = m_All.m_Num-1; i >= 0; --i)
TotalWorkAmount += m_All.m_paComponents[i]->GetInitAmount();
TotalWorkAmount += m_All.m_apComponents[i]->GetInitAmount();

m_pMenus->InitLoading(TotalWorkAmount);
m_pMenus->RenderLoading(4);
Expand All @@ -388,7 +388,7 @@ void CGameClient::OnInit()

// init all components
for(int i = m_All.m_Num-1; i >= 0; --i)
m_All.m_paComponents[i]->OnInit(); // this will call RenderLoading again
m_All.m_apComponents[i]->OnInit(); // this will call RenderLoading again

// load textures
for(int i = 0; i < g_pData->m_NumImages; i++)
Expand Down Expand Up @@ -425,7 +425,7 @@ void CGameClient::OnUpdate()
{
for(int h = 0; h < m_Input.m_Num; h++)
{
if(m_Input.m_paComponents[h]->OnCursorMove(x, y, CursorType))
if(m_Input.m_apComponents[h]->OnCursorMove(x, y, CursorType))
break;
}
}
Expand All @@ -439,7 +439,7 @@ void CGameClient::OnUpdate()

for(int h = 0; h < m_Input.m_Num; h++)
{
if(m_Input.m_paComponents[h]->OnInput(e))
if(m_Input.m_apComponents[h]->OnInput(e))
break;
}
}
Expand All @@ -457,8 +457,8 @@ void CGameClient::OnConnected()

for(int i = 0; i < m_All.m_Num; i++)
{
m_All.m_paComponents[i]->OnMapLoad();
m_All.m_paComponents[i]->OnReset();
m_All.m_apComponents[i]->OnMapLoad();
m_All.m_apComponents[i]->OnReset();
}

m_ServerMode = SERVERMODE_PURE;
Expand All @@ -480,7 +480,7 @@ void CGameClient::OnReset()
}

for(int i = 0; i < m_All.m_Num; i++)
m_All.m_paComponents[i]->OnReset();
m_All.m_apComponents[i]->OnReset();

if(Client()->State() < IClient::STATE_ONLINE)
{
Expand Down Expand Up @@ -611,7 +611,7 @@ void CGameClient::OnRender()

// render all systems
for(int i = 0; i < m_All.m_Num; i++)
m_All.m_paComponents[i]->OnRender();
m_All.m_apComponents[i]->OnRender();

// clear all events/input for this frame
Input()->Clear();
Expand All @@ -623,7 +623,7 @@ void CGameClient::OnRelease()
{
// release all systems
for(int i = 0; i < m_All.m_Num; i++)
m_All.m_paComponents[i]->OnRelease();
m_All.m_apComponents[i]->OnRelease();
}

void CGameClient::OnMessage(int MsgId, CUnpacker *pUnpacker)
Expand Down Expand Up @@ -809,7 +809,7 @@ void CGameClient::OnMessage(int MsgId, CUnpacker *pUnpacker)

// TODO: this should be done smarter
for(int i = 0; i < m_All.m_Num; i++)
m_All.m_paComponents[i]->OnMessage(MsgId, pRawMsg);
m_All.m_apComponents[i]->OnMessage(MsgId, pRawMsg);

if(MsgId == NETMSGTYPE_SV_CLIENTINFO && Client()->State() != IClient::STATE_DEMOPLAYBACK)
{
Expand Down Expand Up @@ -1028,13 +1028,13 @@ void CGameClient::OnStateChange(int NewState, int OldState)

// then change the state
for(int i = 0; i < m_All.m_Num; i++)
m_All.m_paComponents[i]->OnStateChange(NewState, OldState);
m_All.m_apComponents[i]->OnStateChange(NewState, OldState);
}

void CGameClient::OnShutdown()
{
for(int i = 0; i < m_All.m_Num; i++)
m_All.m_paComponents[i]->OnShutdown();
m_All.m_apComponents[i]->OnShutdown();
}
void CGameClient::OnEnterGame() {}

Expand Down Expand Up @@ -1257,7 +1257,7 @@ void CGameClient::OnNewSnapshot()
int ClientID = Item.m_ID;
if(ClientID < MAX_CLIENTS && m_aClients[ClientID].m_Active)
{
m_Snap.m_paPlayerInfos[ClientID] = pInfo;
m_Snap.m_apPlayerInfos[ClientID] = pInfo;
m_Snap.m_aInfoByScore[ClientID].m_pPlayerInfo = pInfo;
m_Snap.m_aInfoByScore[ClientID].m_ClientID = ClientID;

Expand All @@ -1281,7 +1281,7 @@ void CGameClient::OnNewSnapshot()
int ClientID = Item.m_ID;
if(ClientID < MAX_CLIENTS && m_aClients[ClientID].m_Active)
{
m_Snap.m_paPlayerInfosRace[ClientID] = pInfo;
m_Snap.m_apPlayerInfosRace[ClientID] = pInfo;
}
}
else if(Item.m_Type == NETOBJTYPE_CHARACTER)
Expand Down Expand Up @@ -1381,7 +1381,7 @@ void CGameClient::OnNewSnapshot()
}
else if(Item.m_Type == NETOBJTYPE_FLAG)
{
m_Snap.m_paFlags[Item.m_ID%2] = (const CNetObj_Flag *)pData;
m_Snap.m_apFlags[Item.m_ID%2] = (const CNetObj_Flag *)pData;
}
}
}
Expand Down Expand Up @@ -1449,16 +1449,16 @@ void CGameClient::OnNewSnapshot()
// calc some player stats
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(!m_Snap.m_paPlayerInfos[i])
if(!m_Snap.m_apPlayerInfos[i])
continue;

// count not ready players
if(m_Snap.m_pGameData && (m_Snap.m_pGameData->m_GameStateFlags&(GAMESTATEFLAG_STARTCOUNTDOWN|GAMESTATEFLAG_PAUSED|GAMESTATEFLAG_WARMUP)) &&
m_Snap.m_pGameData->m_GameStateEndTick == 0 && m_aClients[i].m_Team != TEAM_SPECTATORS && !(m_Snap.m_paPlayerInfos[i]->m_PlayerFlags&PLAYERFLAG_READY))
m_Snap.m_pGameData->m_GameStateEndTick == 0 && m_aClients[i].m_Team != TEAM_SPECTATORS && !(m_Snap.m_apPlayerInfos[i]->m_PlayerFlags&PLAYERFLAG_READY))
m_Snap.m_NotReadyCount++;

// count alive players per team
if((m_GameInfo.m_GameFlags&GAMEFLAG_SURVIVAL) && m_aClients[i].m_Team != TEAM_SPECTATORS && !(m_Snap.m_paPlayerInfos[i]->m_PlayerFlags&PLAYERFLAG_DEAD))
if((m_GameInfo.m_GameFlags&GAMEFLAG_SURVIVAL) && m_aClients[i].m_Team != TEAM_SPECTATORS && !(m_Snap.m_apPlayerInfos[i]->m_PlayerFlags&PLAYERFLAG_DEAD))
m_Snap.m_AliveCount[m_aClients[i].m_Team]++;
}

Expand Down Expand Up @@ -1720,7 +1720,7 @@ void CGameClient::CClientData::UpdateBotRenderInfo(CGameClient *pGameClient, int
{0x74,0xc7,0xa3},
};

if(pGameClient->m_Snap.m_paPlayerInfos[ClientID] && pGameClient->m_Snap.m_paPlayerInfos[ClientID]->m_PlayerFlags&PLAYERFLAG_BOT)
if(pGameClient->m_Snap.m_apPlayerInfos[ClientID] && pGameClient->m_Snap.m_apPlayerInfos[ClientID]->m_PlayerFlags&PLAYERFLAG_BOT)
{
m_RenderInfo.m_BotTexture = pGameClient->m_pSkins->m_BotTexture;
if(!m_RenderInfo.m_BotColor.a) // bot color has not been set; pick a random color once
Expand Down
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