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Loot
RonanCraft edited this page Jun 13, 2023
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5 revisions
Loot formatting is as follows <chance/weight>:<loot_type>[:<value>]
60:GEAR:TIER:BRONZE
20:GEAR:TIER:SILVER
15:GEAR:TIER:GOLD
5:GEAR:TIER:PLATINUM
In this example, players will have a 60% chance to get a Bronze tiered item from the Catalog, 20% for Silver, 15% for Gold and 5% for Platinum
5:GEAR:TIER:BRONZE
15:GEAR:TIER:SILVER
Here players will have a 75% chance of getting a Silver tiered item, and a 25% chance for Bronze
Argument | 1st Value Type | 2nd Value Type |
---|---|---|
Tier | GEAR_TIER | |
Type | GEAR_TYPE | |
TierAndType | GEAR_TIER | GEAR_TYPE |
Catalog | CATALOG_ID |
- <chance>:GEAR[:ANY] | Any catalog item
- <chance>:GEAR:TIER:<GEAR_TIER> | item with this gear tier
- <chance>:GEAR:TYPE:<GEAR_TYPE>[:ANY] | item with this gear type
- <chance>:GEAR:TIERANDTYPE:<GEAR_TIER>:<GEAR_TYPE> | item with this gear tier and
type
- <chance>:GEAR:CATALOG:<ID> | Specific catalog item
Argument | 1st Value Type | 2nd Value Type |
---|---|---|
Any | NONE or Level (1-5) | |
ELEMENT_TYPE | ANY or Level (1-5) |
- <chance>:CATALYST:ANY & <chance>:CATALYST:ANY:ANY | Any catalyst element and level
- <chance>:CATALYST:ANY:<1-5> | Any catalyst element with specific level
- <chance>:CATALYST:<ELEMENT_TYPE>:ANY | Catalyst with this element and ANY level
- <chance>:CATALYST:<ELEMENT_TYPE>:<LEVEL> | Catalyst with this element and this level
Argument | 1st Value Type |
---|---|
Amount | Positive Integer |
Range | : |
- <chance>:COINS:<AMT> | Coins with set amount
- <chance>:COINS:<MIN>:<MAX> | Coins with random amount
Argument | 1st Value Type |
---|---|
Any | Positive Integer |
FRAGMENT_TYPE/GEODE_TYPE | Amount |
- <chance>:GEODE_FRAGMENTS:ANY:<AMOUNT> | Random fragment with set amount
- <chance>:GEODE_FRAGMENTS:<FRAGMENT_TYPE>:<AMOUNT> | Fragment with set amount
- <chance>:GEODE:ANY | Create any type of geode
- <chance>:GEODE:<GEODE_TYPE> | Create a specific geode
- :TRACKER:ANY | Create any tracker
- :TRACKER:<TRACKER_TYPE> | Create specific tracker
- :LAYOUT:ANY | Create any layout
- :LAYOUT: | Create specific layout
- :XP_BOOST:: | Create specific xp boost multiplier and duration
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