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Blender addon to render 3D models from multiple angles into 2D/2.5D game sprites.

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RubielGames/BlenderSpriteGenerator

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2D/2.5D Sprite Renderer for Blender 3.x

The 2D/2.5D Sprite Renderer is a Blender addon designed to render 3D models from many angles. It's ideal for creating 2D sprites for 2D and 2.5D games.

Installation

  1. Download the addon from GitHub as a .zip file (click "Code" then "Download ZIP").
  2. In Blender, go to Edit > Preferences.
  3. In the Addons tab, select Install... to open a file dialog.
  4. Find and select the .zip file you downloaded, then click Install Add-on.
  5. The addon should now be in the list of addons. Enable it by checking the box next to its name.

Usage

  1. Open the 3D view sidebar (press N if hidden), and find the "Sprite Renderer" panel.
  2. Set rendering parameters:
    • Camera: Choose a camera for rendering. Leave empty to use camera(s) parameters.
    • Output Folder: Directory for saving rendered images.
    • Basename: Base name for image files.
    • Include Animation: Enable to render animations.
    • Frame Step: If using animation, define the frame step for rendering.
    • Character Height: Set the character's height in the scene.
    • Number of Angles: Define how many angles to render the character from.
    • Perspective: Choose 2D or 2.5D. In 2.5D, set the camera angle.
    • Camera Angle: Set the camera angle for 2.5D perspective.
    • Camera Type: Choose Orthographic or Perspective.
    • Resolution: Set the output render resolution.
  3. Click Render Sprites to start. This creates a sprite image for each angle in the output directory.

Usage - No Camera Selected

This is the default setting. Ensure the character is at the origin (0, 0, 0). The addon will position cameras around the character based on your parameters. Typical top-down game settings are a camera angle of 30 to 60, perspective at 2.5, and camera type as Orthographic.

Usage - Your Own Camera

This will disable Camera Settings box. Animation is still usable, ideal for rendering effects or non-static movements. For a camera style like the default:

  • Select your camera.
  • Go to the Data tab, expand Lens, and set Type to Orthographic.
  • In the Output tab, adjust Resolution in the Format box.
  • Press F12 to test rendering.

Tested on Versions

  • Blender 4.0
  • Blender 3.6
  • GooEngine 3.6
  • Blender 3.4

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