The 2D/2.5D Sprite Renderer is a Blender addon designed to render 3D models from many angles. It's ideal for creating 2D sprites for 2D and 2.5D games.
- Download the addon from GitHub as a .zip file (click "Code" then "Download ZIP").
- In Blender, go to Edit > Preferences.
- In the Addons tab, select Install... to open a file dialog.
- Find and select the .zip file you downloaded, then click Install Add-on.
- The addon should now be in the list of addons. Enable it by checking the box next to its name.
- Open the 3D view sidebar (press N if hidden), and find the "Sprite Renderer" panel.
- Set rendering parameters:
Camera
: Choose a camera for rendering. Leave empty to use camera(s) parameters.Output Folder
: Directory for saving rendered images.Basename
: Base name for image files.Include Animation
: Enable to render animations.Frame Step
: If using animation, define the frame step for rendering.Character Height
: Set the character's height in the scene.Number of Angles
: Define how many angles to render the character from.Perspective
: Choose 2D or 2.5D. In 2.5D, set the camera angle.Camera Angle
: Set the camera angle for 2.5D perspective.Camera Type
: Choose Orthographic or Perspective.Resolution
: Set the output render resolution.
- Click Render Sprites to start. This creates a sprite image for each angle in the output directory.
This is the default setting. Ensure the character is at the origin (0, 0, 0
). The addon will position cameras around the character based on your parameters. Typical top-down game settings are a camera angle
of 30 to 60, perspective
at 2.5, and camera type
as Orthographic.
This will disable Camera Settings box. Animation is still usable, ideal for rendering effects or non-static movements. For a camera style like the default:
- Select your camera.
- Go to the
Data
tab, expandLens
, and setType
to Orthographic. - In the
Output
tab, adjustResolution
in the Format box. - Press
F12
to test rendering.
- Blender 4.0
- Blender 3.6
- GooEngine 3.6
- Blender 3.4