Add a new example for OpenGL context using femtovg #176
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This PR adds a new example demonstrating how to create and use an OpenGL context by integrating with the
femtovg
library.This is also helpful to have a simple, cross-platform and easily-reproducible way to test OpenGL context creation.
This example also allows to test proper window scaling and resizing (with a large blue square that covers the window with a 10% margin), as well as mouse movement tracking (inspired by the femtovg book, with a small orange square that follows the mouse).