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Update readme. Update gitignore for .pyc.
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Ryan-DowlingSoka committed Jun 1, 2022
1 parent 9087034 commit 87a9587
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2 changes: 2 additions & 0 deletions .gitignore
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Expand Up @@ -74,3 +74,5 @@ Plugins/*/Intermediate/*
DerivedDataCache/*

v*-RedTechArtTools-win64.zip

*.pyc
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13 changes: 12 additions & 1 deletion README.md
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Expand Up @@ -67,10 +67,21 @@ Default values, channel mask names, and anything that could be edited in the mat
Clicking the **Material Function** name below the Description field will open the function or material and focus the node directly.

![Aniamted image showing expanding and editing the texture parameter of a material. Shows how clicking on the function name below the description opens the material graph and highlights the correct node, and how the changes are propogated automatically when the Save and Apply button is pressed.](Documentation/Images/mph.expand_properties.gif)
![Animated image showing expanding and editing the texture parameter of a material. Shows how clicking on the function name below the description opens the material graph and highlights the correct node, and how the changes are propogated automatically when the Save and Apply button is pressed.](Documentation/Images/mph.expand_properties.gif)

To save changes and update any open material instance editors click the Save and Apply Button.

### Editor Icon Widget

When making Editor Utility Widgets and tools, it is a pain to create your own icons for simple stuff the engine already has. This tool solves that. It is simily a widget that shows a list of all available slate brushes from select folders and provides them for use exactly as UImage.

![Animated image showing an overview of the features of the Editor Icon Widget.](Documentation/Images/eiw.overview.gif)

The lists of folders is configurable, so if you like working with SVGs you can also add your own folders to the list, and they will be populated. Paths are relative to the /Engine folder. Project paths are untested but probably are accessible by using ../ at the start to get out of the Engine folder.

![Image showing Project Settings > RED Tech Art Tools > Editor Icon Widget Search Paths](Documentation/Images/eiw.configurations_list.png)

The widget is editor only, use in a runtime widget will fail to cook.

### Batch Rename Widget

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2 changes: 1 addition & 1 deletion RedTechArtTools.uplugin
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{
"FileVersion": 1,
"Version": 6,
"VersionName": "1.1.5",
"VersionName": "1.1.0",
"FriendlyName": "Red Tech Art Tools",
"Description": "Open Source Tech Art Tools for use in UE5. Material Editing, Geometry Scripting, Content Management and more.",
"Category": "Tech Art",
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