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Releases: Rynchodon/Load-ARMS

v0.6.0.0: Merge pull request #1 from Rynchodon/installer

07 May 20:40
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v0.5.6.0: config fix, data integrity

29 Apr 23:40
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adding locally compiled adds to config file
mods not in config will not be loaded
mods that are missing files get re-downloaded

v0.5.5.0

23 Mar 23:17
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removed stable/unstable

v0.5.3.0

02 Feb 19:45
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DS fix

v0.5.2.0

22 Jan 22:21
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fixed injector

v0.5.1.0

22 Jan 16:22
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license

v0.5.0.4

06 Jan 18:11
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revert adding plugins to MyPlugins

v0.4.1.0

05 Nov 04:26
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Released: 2016-11-05 04:26:21Z
fix crash on extract

v0.4.0.0

02 Nov 02:52
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The new process downloads the latest release of ARMS scripts and injects them into Space Engineers, bypassing the whitelist entirely.

Extend Whitelist will be removed when you run Load-ARMS.

The scripts will run only alongside the models, which are distributed via steam.

The scripts will run despite Space Engineer's error messages. The error messages will be fixed in the future.

Usage

Unpack to ...\SpaceEngineers\Bin64, run LoadARMS.exe.
If the game is not running, LoadARMS will start it. If the game is running, ARMS will be loaded into the running game. You will need to reload any running world.
LoadARMS must be run every time you launch Space Engineers.

Dedicated Server

Unpack to ...\SpaceEngineers\DedicatedServer64, run LoadARMS.exe.
If the dedicated server is not running, LoadARMS will start the configurator. If the configurator is already running, LoadARMS will wait for the server to start. If the dedicated server is running, LoadARMS will load ARMS into the server.
LoadARMS must be run every time you launch Space Engineers.

v0.3

01 Nov 03:28
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The new process downloads the latest release of ARMS scripts and injects them into Space Engineers, bypassing the whitelist entirely.

Extend Whitelist will be removed when you run Load-ARMS.

The scripts will run only alongside the models, which are distributed via steam.

The scripts will run despite Space Engineer's error messages. The error messages will be fixed in the future.

Usage

Unpack to ...\SpaceEngineers\Bin64, run LoadARMS.exe.
If the game is not running, LoadARMS will start it. If the game is running, ARMS will be loaded into the running game. You will need to reload any running world.
LoadARMS must be run every time you launch Space Engineers.

Dedicated Server

Unpack to ...\SpaceEngineers\DedicatedServer64, run LoadARMS.exe.
If the dedicated server is not running, LoadARMS will start the configurator. If the configurator is already running, LoadARMS will wait for the server to start. If the dedicated server is running, LoadARMS will load ARMS into the server.
LoadARMS must be run every time you launch Space Engineers.