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TESTERS WANTED: RyuLDN implementation (#65)
These changes allow players to matchmake for local wireless using a LDN server. The network implementation originates from Berry's public TCP RyuLDN fork. Logo and unrelated changes have been removed. Additionally displays LDN game status in the game selection window when RyuLDN is enabled. Functionality is only enabled while network mode is set to "RyuLDN" in the settings.
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Original file line number | Diff line number | Diff line change |
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@@ -3,6 +3,7 @@ namespace Ryujinx.Common.Configuration.Multiplayer | |
public enum MultiplayerMode | ||
{ | ||
Disabled, | ||
LdnRyu, | ||
LdnMitm, | ||
} | ||
} |
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7 changes: 7 additions & 0 deletions
7
src/Ryujinx.HLE/HOS/Services/Ldn/UserServiceCreator/LdnRyu/IProxyClient.cs
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@@ -0,0 +1,7 @@ | ||
namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu | ||
{ | ||
interface IProxyClient | ||
{ | ||
bool SendAsync(byte[] buffer); | ||
} | ||
} |
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