Scroll down for the original README.md!
Base revision: c267aea29b23f52add7c36578e55312b70480947
Pull Request | Commit | Title | Author | Merged? |
---|---|---|---|---|
1 | a8dfe54 | Canary Base | chris062689 | Yes |
1787 | 0b18422 | memory_manager: Do not allow 0 to be a valid GPUVAddr. | bunnei | Yes |
1785 | de8001c | Add support for clear_flags register | Tinob | Yes |
1783 | b385340 | gl_shader_decompiler: Implement clip distances | ReinUsesLisp | Yes |
1780 | 7022569 | configure_input: Add Controller Setup Profiles and simplify input UI | DarkLordZach | Yes |
1763 | 642dfed | gl_shader_decompiler: Implement BFI_IMM_R | ReinUsesLisp | Yes |
1760 | d92afc7 | gl_shader_decompiler: Implement R2P_IMM | ReinUsesLisp | Yes |
1744 | cfbae58 | shader_cache: Only lock covered instructions. | degasus | Yes |
1735 | fab4934 | Texture decoder: Implemented Tile Width Spacing | FernandoS27 | Yes |
1725 | 0368260 | Update OpenGL's backend version from 3.3 to 4.3 | FernandoS27 | Yes |
1723 | 97f5c4f | RFC: gl_rasterizer: Skip VB upload if the state is clean. | degasus | Yes |
1703 | 09d8109 | [DO NOT MERGE] nvdrv: Stub nvdec/vic ioctls to bypass nvdec movies | DarkLordZach | Yes |
1698 | e6d205e | Initial implementation of MapPhysicalMemory | ogniK5377 | Yes |
1603 | eadf2c0 | Preliminary implementation of LDG (continuation) | bunnei | Yes |
1556 | 5583fe1 | svc: Improve SleepThread for yield types. | bunnei | Yes |
1012 | 7b98ac7 | filesystem: Create directory if it dosen't exist on open | DarkLordZach | Yes |
615 | c15b401 | Ignore asserts - DO NOT CHECK IN | bunnei | Yes |
End of merge log. You can find the original README.md below the break.
yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of Citra.
It is written in C++ with portability in mind, with builds actively maintained for Windows, Linux and macOS. The emulator is currently only useful for homebrew development and research purposes.
yuzu only emulates a subset of Switch hardware and therefore is generally only useful for running/debugging homebrew applications. At this time, yuzu cannot play any commercial games without major problems. yuzu can boot some games, to varying degrees of success, but does not implement any of the necessary GPU features to render 3D graphics.
yuzu is licensed under the GPLv2 (or any later version). Refer to the license.txt file included.
Check out our website!
For development discussion, please join us on Discord.
Most of the development happens on GitHub. It's also where our central repository is hosted.
If you want to contribute please take a look at the Contributor's Guide and Developer Information. You should as well contact any of the developers on Discord in order to know about the current state of the emulator.
- Windows: Windows Build
- Linux: Linux Build
- macOS: macOS Build
We happily accept monetary donations or donated games and hardware. Please see our donations page for more information on how you can contribute to yuzu. Any donations received will go towards things like:
- Switch consoles to explore and reverse-engineer the hardware
- Switch games for testing, reverse-engineering, and implementing new features
- Web hosting and infrastructure setup
- Software licenses (e.g. Visual Studio, IDA Pro, etc.)
- Additional hardware (e.g. GPUs as-needed to improve rendering support, other peripherals to add support for, etc.)
We also more than gladly accept used Switch consoles, preferably ones with firmware 3.0.0 or lower! If you would like to give yours away, don't hesitate to join our Discord and talk to bunnei. You may also contact: [email protected].