SEServerExtender 0.2.6.0
chessmaster42
released this
27 Jul 18:29
·
217 commits
to master
since this release
- Set cube grid name to "Beacon" if beacon was found but custom name was not set
- Enabled chat commands for admin clients
- Added "/tp" chat command to teleport entities
- Added "/list" chat command to dump out diagnostic totals of different entity types
- Added /stop, /getid, and /save chat commands
- Added floating objects and static cube grids to the /delete chat command
- Added /owner that will reset the owner of all blocks in a given cube grid to the value specified
- Added /export that will export the specified cube grid to /Mods/Exports/somecubegridname.sbc
- Started on /import command that is the reverse of the /export command
- Added /spawn command to spawn random ships or ships defined in spawn groups-Added some more functionality for factions management
- Added timer to Server that calls SaveManager.Save() on a static interval of 2 minutes (will be configurable later)
- Added Delete button to Factions tab for deleting factions and members (but not join requests)
- Added display of input and output inventory contents of ProductionBlockEntity to Entities tree view
- Added SteamId property to CharacterEntity that uses the new player mapping system
- Added HackSpeedMultiplier, RealisticSound, PermanentDeath and ClientCanSave properties to the server config definition
- And TONS of bug fixes and internal improvements!