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Releases: SEModCommunity/WarpDrivePlugin

WarpDrivePlugin - v0.2.2.5

03 Sep 05:43
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  • Reduced main interval from 200ms to 100ms
  • Moved most of the profiling into debug-only
  • Fixed the error logging
  • Fixed bug with countdown not resetting properly
  • Fixed bug with timer still running with player in cockpit
  • Added 3 more types of warp engines
  • Added min ship power requirements for warp engines
  • Added engine class names to beacon text

WarpDrivePlugin - v0.2.1.7

13 Aug 01:35
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Pre-release
  • Overhauled warp drive core loop to use a new thread instead of the main plugin update thread
  • Added extra check for warp distance to ensure that even on slow servers the ship warps the correct distance even if it takes longer

WarpDrivePlugin - v0.2.1.1

29 Jul 19:32
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  • Minor bug fixes
  • Changed the way the beacon core text is set
  • Added countdown timer to beacon text

WarpDrivePlugin - v0.2.1.0

27 Jul 19:03
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  • Overhauled plugin to make use of new battery blocks and new multiblock structure
  • Added radiation damage (applies once per second)
  • Improved reliability and performance
  • Fixed a ton of bugs
  • Added support for changing the light color
  • Added some more error handling

WarpDrivePlugin - v0.1.4.1

17 Jul 07:14
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Pre-release
  • Implemented new Shutdown mechanism
  • Cleaned up the full scan for warp engines
  • Added some error handling around the map cleanup
  • Few misc bug fixes

WarpDrivePlugin - v0.1.3.10 Dev Build

14 Jul 10:42
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Pre-release
  • Added config settings for beacon range, beacon text, speed threshold and warp delay
  • Added config property to view list of warp engines
  • Added 30-second timer to do full cleanup and scan for warp engines
  • Reduced post-warp speed to <10m/s
  • Improved performance by using single block definition match instead of scanning entire cube grid
  • Implemented IDisposable on WarpEngine

WarpDrivePlugin - v0.1.2.0

11 Jul 05:10
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Pre-release

This update once again substantially changes some of the mechanics of the plugin. This update shifts the warp engine from a modified reactor to a full multiblock structure consisting of 8 reactors and a beacon. This update also allows for configuration of the plugin in the Plugins tab of the server tool GUI.

  • Changed to multiblock structure
  • Added config fields visible in plugin manager
  • Changed timers to update tick counters to make warping more smooth and reliable
  • Update beacon name and range when warping then return back once warp is complete
  • Properly checks if players are in cockpits on the ship and cancels warp (passenger seats are excluded from this)
  • Fixed a few minor bugs

WarpDrivePlugin - v0.1.1.0

07 Jul 04:49
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Pre-release

This release finishes up a number of features of the plugin as well as fixes several bugs.

New Features / Changes

  • 10-second timer starts once activation conditions are met before warp is activated
  • Fuel consumption is 25kg + 1kg per 100,000kg of ship mass
  • Warp is cancelled if any player is in any cockpit on the ship (passenger seats are okay)
  • Ships accelerate up to the max warp speed and then decelerate again after the warp is complete

WarpDrivePlugin - Initial Alpha Release

06 Jul 06:21
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Pre-release

Initial release of the WarpDrivePlugin for SEModAPI-enabled tools.

Features:

  • Uses a normal reactor to provide a "warp" drive for large ships
  • Warp lasts 2 seconds and accelerates the ship to 100x current speed (approx. 10000m/s velocity)
  • Warp speed moves the ship approximately 20,000 meters in the direction that it was travelling
  • Consumes 100kg of Uranium fuel from reactor

How To Use:

  1. Make sure you have at least 2 reactors on the large ship
  2. Make sure you have a passenger seat to sit in during the warp
  3. Rename one of the reactors to "WarpEngine". This name must be exact.
  4. Fuel up the reactor with at least 100kg of fuel
  5. Make sure this reactor is turned off
  6. Get ship up to max speed (>100m/s) and switch off inertial dampeners
  7. Get into the passenger set and open the control panel
  8. Switch on the reactor
  9. WARP!
  10. Reactor will automatically switch back off after the warp is complete
  11. Move back to the cockpit and regain control of the ship

This is a very rough and preliminary release to show proof-of-concept. This will likely be totally rebalanced in the near future but the function will still be mostly the same.