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This repository has been archived by the owner on Jun 23, 2023. It is now read-only.

v1.13.07.365-alpha

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@rexxar-tc rexxar-tc released this 27 Oct 14:59
· 15 commits to master since this release

New admin commands:

'/admin reset planet' will reset ALL voxel deformation on ALL planets. Use with extreme caution!
'/admin reset asteroid' will reset ALL voxel deformation on all procedural asteroids. If there is a grid inside the asteroid's bounding box, it will be skipped.

Voxel reset commands can be run at any time, and will sync changes to all players!

'/admin playercount' lets you change the player limit on the fly. e.g.: '/admin playercount 50' will change the player limit to 50. This doesn't change the DS config and is not saved, but Steam does update in real time.

There is a new Experiments category in the Essentials settings. These are features that I'm testing, but should mostly work.

DisableRagdoll is a very important setting. On stable servers, this could net you a SIGNIFICANT increase in simspeed by disabling some code that updates ragdolls on the server. This code shouldn't be running there, and can be safely removed. In fact, Keen has incorporated this fix into the latest dev build, so it is not necessary to turn it on with a dev server.

DrillSpeed is interesting. I found a way to hack the internal drill logic to speed up drilling. Voxel deformation won't be batched and processed in pulses, you can have it run every tick and glide right through the asteroid like we used to do years ago. The valid ranges for this setting should be -10 to 140, but it needs more testing. It's safe to use, but setting the value too high can lag out your server when people drill.

Default protection rules: If you enter -1 for EntityID in grid protection, that rule becomes a default rule that will apply to all grids that don't already have a rule.