Releases: SEServerExtender/EssentialsPlugin
v1.13.7.53-alpha
STABLE BUILD!
This fixes an issue where the plugin would crash during startup if there was a bad entityId in the protection list.
v1.13.7.52-alpha
DEV BUILD!
This fixes an issue where the plugin would crash during startup if there was a bad entityId in the protection list.
v1.13.7.51-alpha
THIS VERSION ONLY WORKS ON STABLE BRANCH!
Improved grid protection: Players can't place blocks on protected grids (optional)
Fix a crash in player block enforcement related to ownership
Added programmable block blacklist feature: You can specify types or members to make not available to programmable blocks, like IMyRemoteControl.GetFreeDestination or IMySensor.LastDetectedEntity. Please check the forum if you're unsure how to use this feature http://forums.keenswh.com/threads/se-server-extender-current-releases-and-plugins.7333303/ This feature only works on dev branch
We're going back to the new concealment system. I fixed some bugs and it seems to work now.
Starting now, Essentials supports both dev and stable branches. SESE can detect which branch of SE you're running, and which version of Essentials you have loaded. If they don't match, you'll get a warning and Essentials won't load.
v1.13.7.49-alpha
THIS VERSION ONLY WORKS ON DEV BRANCH!
Improved grid protection: Players can't place blocks on protected grids (optional)
Fix a crash in player block enforcement related to ownership
Added programmable block blacklist feature: You can specify types or members to make not available to programmable blocks, like IMyRemoteControl.GetFreeDestination or IMySensor.LastDetectedEntity. Please check the forum if you're unsure how to use this feature http://forums.keenswh.com/threads/se-server-extender-current-releases-and-plugins.7333303/
We're going back to the new concealment system. I fixed some bugs and it seems to work now.
Starting now, Essentials supports both dev and stable branches. SESE can detect which branch of SE you're running, and which version of Essentials you have loaded. If they don't match, you'll get a warning and Essentials won't load.
v1.13.7.28-alpha
The new concealment system hasn't been working quite right, and I don't have the time to fully investigate, so this update rolls back concealment to the old system.
However: This build is _NOT_ compatible with the "Stable" branch! There really is no feasible way for me to make that work. The best I can do is to make SESE check for incompatible versions, and refuse to load them. Otherwise it would crash your server.
v1.13.7.26-alpha
Fixes and improvements to concealment.
v1.13.7.27-alpha
Experimental tweak to concealment.
v1.13.7.21-alpha
Fixed /admin reveal, fixed DynamicConcealProduction actually toggling DynamicConcealIncludeMedbays
v1.13.7.14-alpha
This fixes the issue where concealment appears to continually conceal the same grids, and the /admin reveal chat command.
This also adds a chat command for player block enforcement:
/revoke will allow you to give up ownership of block types that are handled by player block enforcement. Type /revoke list to get a list of block types you can use, then /revoke (blocktype) to revoke ownership of ALL blocks of that type.
When you revoke ownership, the block will be set to owned by nobody, and will be reduced to 10% build state. Components will be left in place so you can quickly weld it back up.
v1.13.7.05-alpha
Added a new setting to tell concealment to ignore ships with active production blocks, improved some logic and other stuff.
Fixed MOTD dialog not showing when the GreetingMessage box is empty.
Removed some debug logging from player block enforcement.